MichaelSomething
Legend
Since we're talking about restrictions, how about bringing back level limits for non human races? Heh heh?
Oh, I think it is great when handled well. "You lost you powers lol" is not handling it well, imo.
Stuff like fate points and aspects? Now we're taking. What's more, something like that isn't restricted to Paladins. Other characters should get to be involved with the "hard moral choices" stuff, too, imo, if that's how they want to play.
-O
I don't really see the attraction of moral quandary in playing D&D....or playing a class specifically devoted to it.
I've had players who have, in playing their PCs, sacrificed value for expedience. Including religious PCs. At least in my experience it really does make them feel more like warlocks! - they turn from devotees to pact-makers.
My thoughts exactly. If any servant of a god displeases them in any way, bam, powers/spells/whatever removed. Paladins should get extra boons that most can't attain, because they are not worthy morally, physically, or spiritually to be an earthly representative, or "avatar" if you will, of that god. The downside should be a strict code and if you don't follow it, you lose any magical powers until you atone. If you don't wish to play under such restrictions, don't play a paladin. (or cleric). I fail to see how / why an LG god about protecting the weak would be pleased if his followers were using his granted spells to burn villages, or steal, and so on.
I think the best way now to handle paladins is to give examples of codes based on the type of god they serve or idea they serve. And not have certain hard fast things like a paladin never lies. Maybe it would be said a paladin does not lie to avoid responsibility or for personal gain. Also if there is a code of fighting explain what that means and exactly what you can't do. Fighting with honor does not necessarily mean not using good tactics.
[...] I think that with a code of conduct you don't really need an alignment restriction. Just give every deity/religion a short "code of ethics" that anyone who worships that religion must follow. For most LG deities, that means the player is going to be LG anyway. We could then simply restrict what gods different paladins could worship, thus determining their alignment.
Thankfully, this seems to be the way the wind is blowing - look at the 3.5 knight and the Pathfinder cavaliers' order codes.
No.You're telling me you've never seen a munchkin paladin only interested in loot?
I don't mind a player of a paladin acting wrongly (by their own lights). But I want them to take it seriuosly, and I (as GM) would set up situations in which they have to take it seriously.From what I gather your POV, and maybe I'm misinterpreting this, is that since you are a good paladin player, that everyone else is equally proficient and would never even risk breaking the code
By a story consequence, I mean something like "All your friends now shun you, and your steed shies away when you try to approach it." The player can choose to have his/her PC live with those consequences, or not - and maybe if s/he doesn't want to some sort of quest is in order. But I want it to be for the player to make the choice.Just to play devil's advocate, wouldn't then the quest for atonement and/or redemption be such a story consequence?
That it shifts the planar balance can't be the explanation for it being Evil, can it? - because it is only because it is Evil that it would shift the planar balance. Some other account of the evil of torture therefore seems to be needed.the Great Wheel or planar cosmology basically defined what were the ideals of alignment. The forces of the multiverse were such that you had an example of what it was to be a paragon in a Lawful good sense (Celestia). What chaotic evil is (the abyss), and the rest of the alignments.
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The Book of Exalted Deeds and Vile Darkness (and lesser extent Champions of Valor and Ruin for Forgotten Realms) does go on to define what are truly evil acts based on the alignment system. Torture, regardless of the circumstances was evil. Even if it was in a "means justify the ends" perspective. Why? Because it was a concession of Good to Evil that shifted the planar balance.
My players, at least, don't play to listen to my morality lectures!I really don't see why we need to mollycoddle players for their bad in-game choices with kid gloves.
In the post I quoted I used the word "expedience", not "experience". Did you misread or mistype?How is this even possible unless the DM actively pushes for it. How can a paladin sacrifice value fort experience, when value should be the basis upon which a paladin's experience is based?