So, what's your golf bag?

cignus_pfaccari

First Post
I remember, way back in the halcyon days of rumormongering and whispering about the changes 3.5 was going to bring, there was much derision of the concept of the "golf bag", that fighters and such would be required to carry many diverse weapons to get around DR of any kind.

A recent DR thread reminded me of that, and I got to wondering, what's your golf bag? That is to say, what equipment does your guy who swings a sharpened bit of metal at someone use, and how do you store it?

My Planescape character, being that we're based in Sigil, can't really go around with a sword in his hands. Ergo, he keeps his +4 Bastard Sword of the Planes and +1 Silver Collision Maiming Bastard Sword in the pocket of his Najjar's Cloak of Weaponry (renamed Highlander's Coat, for obvious reasons). The +5 Cold Iron Axiomatic Bane (Chaotic Outsiders) Holy Returning Greatspear (party property, but assigned to my character) goes in the Quiver of Ehlonna, along with his heavy carbine. I rather wish my Sword of the Planes (which is my primary weapon) was adamantine, or even mithral, but hey. Golems are what the other PCs with their Golembane Scarabs are for.

Brad
 

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My character carries one magical punching dagger, a weapon that causes the rest of the party to mock him mercilessly :( But that's okay, I just suggest to sit in a corner and shut up.
 

cignus_pfaccari said:
It's more of a steampunk game, with a tech level roughly equivalent to the 1870s. It gets used fairly rarely, at least in my case.

Brad

It's Planescape, right? I'd been tempted to add steampunk tech and firearms to my Planescape campaign years ago, but didn't... though it would have fit the flavor quite well, methinks...
:]
 

Tyler Do'Urden said:
It's Planescape, right? I'd been tempted to add steampunk tech and firearms to my Planescape campaign years ago, but didn't... though it would have fit the flavor quite well, methinks...
:]

It works surprisingly well, actually. There're zeppelins and trains and whatnot. The only character who regularly uses a gun is a rogue who has ambitions of being a sniper, but we all carry them, just in case. The DM's giving it a bit of a 1870s - 1880s NYC feel, with Irish cops and everything.

Oh, and the Blood War rather resembles WWI in its more perverse aspects. No machine guns yet, but the purpose-bred regiments of tieflings with rifles make respectable heaps of dead. Blech.

Brad
 


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