So, what's your golf bag?

My Fighter in a low-magic game carries a Scythe, a dagger, and a Morningstar. Lately, he's changed out the Scythe for a katana that he found and has recently grown proficient in.

In the Eberron 3.5 game I've been DM'ing, no one has tried the "golf bag" business, but then I have rarely thrown resistant monsters at them. They usually when facing a resistant monster just decide to hack harder. :)
 

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Let's see, my Ravenloft character carries a +1 shocking longsword and an adamantine longsword. I have the equipment of a character four levels below mine. :(

My FR character double-wields a +1 shortsword and a weird rapier which we still have to identify. My strategy with this character is not to get weapon focus and similar, in order to be able to use any and all non-exotic weapons we find to my maximum effectiveness.

My Star Wars D20 wookie carries:
- a modified vibroaxe
- a modifier blaster pistol
- two vibrodaggers
- two lightsabers (no, I'm not a jedi; yes, I've killed two)
- a zerg hydralisk's talon (don't ask)
- several throwing knives
:D
 

in the lamentation of lloth, my slightly crazy fighter/cleric of Sehahin moonbow is weilding an intelligent +1 MW mithril longsword named 'Princess Dror StormArmour. We call her princess, dror, stormarmour with a great deal of respect, because she is a pointy object that can turn on one if she doesn't care for you. :).

To make matters worse. She is the spirit of a dwarven princess. And my character is an elf. A she-elf with a weird sense of humor. :] Needless to say, the sword was none to impressed with my character at first. LoL. Her other weapon is a composite longbow (Mighty +2).

One of the reasons why she's just weilding Stormarmor is that I had asked my DM for a weapon that I didn't have to dump and upgrade to another and for a weapon that would grow with my character. His answer was an intelligent sword. And really, that is a good idea because only an intelligent weapon can gauge when the character wielding it is ready for a new power. :)

It's also great roleplay fun. :cool: :) :p
 

Henry said:
In the Eberron 3.5 game I've been DM'ing, no one has tried the "golf bag" business, but then I have rarely thrown resistant monsters at them. They usually when facing a resistant monster just decide to hack harder. :)

I haven't encountered that in the games I've been playing or running either. Usually, when we encounter DR that we just can't handle, we tend to end up grappling and strangling/drowning the enemy.
 

I'm primarily an RPGA player (not enough time for a home campaign) so...

Living Greyhawk: 13th level Fighter/Rogue/EWM/Occult Slayer: Adamantine Spiked Chain, +1 Frost Chain, Cold Iron Chain and a +1 Silver Falchion that I never use or carry anymore. I have oils of bless weapon and some Silversheen. With the ridiculously wide variety of monsters you fight in a Living Campaign I am seeing a lot of the golf bag syndrome, at least with PC's that can afford it. I'm saving up for a +1 Cold Iron Viscious Evil Outsider Bane Spiked Chain and I will probably start upgrading my Adamantine Chain as my primary weapon (+1 frost, flaming or frost, human bane is the goal). Sigh 3 chains and no Haversack; I think my character has gone from looking dangerous to a bit silly.

4th level Paladin: Cold Iron Warhammer and a +1 Dwarven Waraxe.

Living Arcanis: 7th level Fighter/Warmind using a +1 Tralian Hammer (exotic two handed weapon that does 2d8/x3) With high strength, specialization and power attack when I encounter DR I just power through it. Haven't encountered it too often yet but it would have to be more than DR 10 to make it worth changing weapons. I have a Sarishan steel longsword (ignores infernal DR) that I keep for an emergency but haven't needed it yet. I find that as a more political campaign, the most common enemies are leveled humanoids so DR is more rare. I also carry a couple of flintlock pistols but that is more of a status thing. I take a shot maybe once every 3 adventures.

Living City/Planar: 18th level Ranger/Cleric/Windwalker with a Cold Iron +1 Holy, Force, Screaming, Wounding, Evil Outsider Bane Greatsword (Spellblade: Greater Dispel and Disjunction) and a Silver +3 Merciful, Icy Burst Greatsword. Each one in a Glove of Storing.
 

Not really DR related issue, but after reading Roger's Rangers Rules (which apply pretty well to any advernturing party), all my characters carry a hand axe. It is good for many things you wouldn't want to use a sword for such as chopping wood, cleaning game, cutting rope, and if need be using as a weapon. Make sure that one side of the head is an axe and the other is blunt and you also have a hammer and a bunt weapon.
 

I haven't played character in about 8 years, but (as a proud DM) I like to think that all my players' characters are mine in a sense. They are after all living and dieing in a world I created.

I have four characters in my party right now...

Human Sorcerer (BoEM version) 6th /w the strong Efreet Bloodline from UA. He sometimes carries a rapier or a longspear but he drops or sells them routinely.

Human Fighter 7th. He wields two shortswords, and the player is a known packrat with all of his characters. He has a pair of nonmagical shortswords, a pair of cold-iron shortswords, and a pair of +1 Shortswords. He also has a nonmagical shortbow he has never used. He carries the +1 swords and the rest are peace bound and tucked away in a Haversack.

Half Drow Cleric of Elistrae (sp?) 7th. She has a silver bastardsword and a +1 bastardsword of spell storing. Both are strapped to her back. She uses the magical blade and plans to give up the silver one when she finds a better secondary weapon. She wants to keep two on hand for her eventual prestige class (Sword Dancer).

Wood Elf Ranger 7th, Order of the Bow Initiate 1st. He carries a longbow +1 and non magical arrows. He has a couple of back up bows (all nonmagical) in his Quiver of Ehlona. He also has a nonmagical masterwork longsword which he rarely uses. Of all the players this one could "golfbag" the easiest, but for some reason the player has resisted getting arrows made of special materials.
 

Hmmm.

14th level Ftr/Wiz/Eldritch Knight/Spellsword
+1 wounding adamantine guisarme, +1 ghost touch undead bane longsword, +1 silvered light flail, masterwork mty [+2] composite longbow (need to replace this with a +4 bow now that I've boosted my strength) with silver, cold iron, and adamantine arrows, masterwork kukri, dagger
Not generally carried: masterwork silvered darkwood hafted glaive, masterwork cold iron guisarme

10th level cleric: +1 greatsword, mwk light crossbow, silvered spiked gauntlet, cold iron locking spiked gauntlet, dagger.

7th level ranger/rogue cohort: +1 rapier, masterwork throwing axe, dagger, mwk mty [+1] composite longbow with silver and cold iron arrows, Sacred Scabbard.

5th level halfling fighter/cleric/monk: masterwork silvered longsword, masterwork cold iron longsword, masterwork kukri, spiked gauntlet, masterwork shuriken, +1 darkwood shield, dagger, masterwork cold iron lance, light crossbow, unarmed strike.

When I can afford it, they'll be joined by a +1 adamantine longsword which will eventually be upgraded to whatever I can find (holy, axiomatic, wounding, shock, evil outsider bane, ghost touch, elemental bane, and/or undead bane).

3rd level cleric: mwk light crossbow, club, dagger, cold iron spiked gauntlet.

1st level rogue: longsword, silvered light mace, dagger, cold iron and silver arrows.

7th level fighter/ranger/rogue: mwk cold iron rapier, +2 mighty [+2] composite longbow,

6th level paladin: mwk cold iron lance, morgainian steel (homebrew) halberd, heavy mace, dagger, javalins.

9th level fighter/barbarian: +1 cold iron dwarven waraxe, mwk cold iron armor spikes, mwk mty [+4] composite longbow, mwk silvered spiked gauntlet, mwk cold iron mace.

9th level barbarian/fighter/cleric: +1 Tralian Hammer (2d8/x3 exotic weapon in the Arcanis setting), +1 mighty [+4] composite longbow, Greater masterwork Sarishan steel (Arcanis material--bypasses the DR of bound infernals) longsword, masterwork silvered gladius, greater masterwork gladius, fervidite (another custom Arcanis material--bypasses all materials based DR and has a materials based +1 to hit and damage) dagger.

7th level cleric cohort: Greater masterwork spear, greater masterwork dagger, mwk light crossbow, +1 heavy mace.

My fighter-type characters tend to carry tons of weapons (though the halfling with 75% carrying capacity, and 50% weight items uses, by far, the most weapons in any given battle). With my clerics, the weapons are mostly for show. Only the 10th level cleric regularly uses weapons (the others only use weapons when they're out of spells or don't want to cast spells) and then, depending upon how cheesy I'm feeling, he either finds his greatsword or a quarterstaff with Spikes sufficient for most situations. Since he's not been acting the role of melee damage dealer a lot recently, he can afford to rely on flame strike, spiritual weapon, searing light, etc when that doesn't work.
 

My old 3E paladin/hunter of the dead had a +2 Holy heavy flail of spell storing, a +3 longsword, a MW +1 silver shortsword, a handaxe, a pair of MW daggers that he had customized to match the longsword and flail and a +1 mighty composite longbow plus perhaps a dozen or so assorted magical arrows.
 

My current character is a 12th level wizard, and carries a normal crossbow (with cold iron and silver arrows), a normal staff, a normal dagger, a net and a large net (yes, that's -4 for unproficient AND a full round action to throw AND a -2 for size, but on a touch attack it can be worth it). He also has a loadout of the various alchemical devices.

Normally I don't directly attack creatures except by spell, but occasionally I have to resort to crossbow use or alchemical weapons. I have netted a creature when it grabbed someone and seemed to be just about to make a getaway. I intend to net flying creatures so as to make them crash. I've tanglefoot bagged a golem.

My previous character, a barbarian, had a silver dagger, an adamantine warhammer and a cold iron longspear, and a magic scimitar.
 

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