So, what's your golf bag?


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In Steve Creech's game, I play a dex based fighter. She has a masterwork short sword that has sentimental value to her, two masterwork daggers and a Flaming Burst dagger. Sadly, she may have lost the FB dagger at the end of last session. She was trapped in a pyramid thingie and used it as a sort of key to open a door. The dagger clicked into place in the stone wall, and won't come off. Looks to me like she's s.o.l. unless she can find the matching sword. It's a bummer too, because I had a habit of rolling criticals with it. Danira once blew a guy's intestines and genitals clean out of his body with that thing. Oh, and then there was the time when she left a nice, cauterized hole in a bad guy's chest where his heart used to be....:cool:
 

Buttercup said:
... Danira once blew a guy's intestines and genitals clean out of his body with that thing.

Now imagine the outcry if a male wrote something similar about spreading female genitalia around the room...

Seriously, Buttercup.
 

+2 Adamantine Fullblade
Silver Great Sword
+1 Mighty Composite Long Bow (+4)
Lots of Silver Arrows & and 1 Arrow of Undead Slaying
(It's got a Demi-Lich's name on it)
 
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My rogue/paladin has a +1 Holy Silvered rapier as his primary weapon. In a wrist sheath, he's got a masterwork cold iron dagger. His Heward's Handy Haversack contains a masterwork repeating crossbow, with a standard load of alchemist's fire bolts (bolts with a glass vial of alchemist's fire attached to the tip). He's also got a few cases of adamantine bolts and alchemist's arrows with holy water in the vials.

All in all, he's a pretty well-armed paladin.
 

I used to give serious thought to building up a golf bag, but at the end of the day it just seems too expensive for too little gain. So currently my 6th-level paladin wields a +2 longsword as his primary weapon, and that's it (along with a shortbow). He'll probably pick up a silver longsword merely because it's very inexpensive, and eventually start carrying around a vial of silversheen.

But really, rather than try and keep several weapons upgraded, his current plan is, when faced with DR, to loose his shield, grab his longsword in both hands, and start Power Attacking for all he's worth.

Remember: a one-handed weapon can be two-handed when it needs to be. :]
 


Heh. This is kind of funny because of how things went one night back in the late 3.0 months.

My first 3e PC was a fighter/cleric and managed to gain a short cohort. He also had two swords, 1 magic, 1 made of special material but not magic. During one fight the cohort was next to the PC, but too far from the foe to do any good. But he could reach the sword I wasn't using.

Something happened during the fight to make me drop my sword. I had my cohort draw the other one and hand it to me, which the DM ruled as his movement, but he allowed that I could be handed the weapon and still make my full attack. That weapon was less than effective, so two rounds later I had the cohort pick up the dropped sword and hand THAT one to me, as I dropped the ineffective one.

The joke about my having a caddy was made and built upon several times that night. :D
 

Lemme see:
  • PbP gnome rog 1/dru 1 character: nonmagical, nonmasterwork dagger and scythe. If faced with something with DR, flank and hope it's vulnerable to sneak attacks.
  • Gnome wiz 7: walking staff (club), dagger, masterwork crossbow. Anyway, she got spells now. Who cares for weapons? Furthermore, hasn't been played since long before 3.5 was published...
  • Human (reincarnated halfling) rog 3/clr 3/ftr 2/shadow dancer 2: +1 shortsword, masterwork dagger.
  • human Ari 2/Sor 3: masterwork bastard sword, shortspear.
  • Human Sohei 12: +1 ghost touch katana, +1 screaming mighty +4 composite longbow.

I feel kinda munchkined out by some other people on these boards...
 

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