relationship maps and focused designs (sorry -- theme driven rules like "Humanity," "Morality," "Paradox," "Gnosis," "Virtues," etc. etc.) are bad, which you obviously don't think, given that you've handily reproduced the technique first used in Chicago by Night here:
http://www.buzzmo.com/starhero/ap/Conflict-Web.gif
It's a good technique and worth using. I understand that all the cool kids are saying that it was invented last year and is OMG NOT AT ALL like the game that actually invented it though.