So where is your world now??

I put mine on the back burner while working on the ten-pager (wishful thinking on my part :rolleyes: ). When I realized I wasn't going to be chosen, it let the wind out of my sails a little bit. My on-again, off-again group still asks me about it, and would probably play in it if I dusted it off. But I'm on to much more ambitious stuff now; a world I'm building from scratch, with unique animals and monsters, no standard races except humans, very different religions, etc. This could be the one. Like I haven't said that several dozen times :D .
 

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My world is orbiting the gas giant Leathane around the star Raxis, somewhere closer to the galactic center. :D

Aside from that, my world is as active as I am as a DM, which is unfortunately not much lately, but that has mostly to do with work conflicts. But I DM my own world exclusively, and it continues to grow, with help from players past and present.
 

I had just basically outlined the campaign world I already had for that, with a few changes and additions that I thought might make it more interesting. Apparnetly, I was wrong, but I never expected much to come of it. In my opinion, the most fun campaign worlds have ideas and concepts from dozens of pre-existing sources anyway.
Also, I prolly should have gone with my idea about an all-evil world were the only three player races were dark elves, albino human psionicists, and vampires. I was gonna call it "Maladjusted Gamer Geek World" or something.
 

I'm putting together a 100 page sourcebook. I've been working on and off on my campaign world for a long time.

And sure, it may not be unique, and sure, it may never seen the publishing light of day, but I cannot ignore the urge to create.

My goal is to have the rough draft complete by August 7.

If didn't have this thing called "college" I'd have it done sooner.
 

Sad to hear all the worlds are dead

It's just a shame that we let all the hype get us then have the winds disappear from beneath our wings.

I'm actually thinking of going on unemployment so I can tackle this dream goal.

No, that would be insane.
 

Re: Sad to hear all the worlds are dead

dema said:
It's just a shame that we let all the hype get us then have the winds disappear from beneath our wings.

I'm actually thinking of going on unemployment so I can tackle this dream goal.

No, that would be insane.

Don't say things like that.

Pursue your dreams. If you have that kind of drive, then quit your job, go on unemployment and just make your dreams come true.

Everything will pan out in the end if that's your true dream.
 

Ulrick, I appreciate the encouragement but that would be insane.

Besides I am already pursuing my music dreams. I'm hopeing to get a lap top and write DnD stuff while on tour.

Yeah, I'm about to get together with a known band, but we will see how that pans out.

Still, it's sad the campaign world will not be worked on much anymore.
 

Sundered Sky

I was running a Sundered Sky campaign before the the setting competition and I will again very soon.

I am just waiting for my group to either complete or get wiped out by RttToEE :D
 

dema said:
Zappo sounds interesting-

Does you world go through some sort of rebirth every so often?

Tell me more about the tech age, and this new birth of magic thing-
The history of the world goes like this: up to about three centuries before the standard campaign, the world had no magic at all, no supernatural creatures, and was inhabited by humans, elves, and dwarves. The technological level was very high, though not exceedingly so - think near future, like Cyberpunk. Huge metropolises existed, and a world government ensured overall peace. A project to colonize the moon had just started.

Then the first sorcerers appeared; normal people who suddenly began displaying incredible supernatural powers. Some stayed in secret, some got invited to talk shows, and all were fairly feared. Scientists tried to determine the source of their power, with little or no success.

At the same time, technology started to malfunction. Airplane accidents became increasingly more common, computers began occasionally committing mistakes, the images on televisions became distorted, synthethic medicines became less and less effective. One terrible day, all contacts with the moon colony were lost, and all subsequent attempts to send a shuttle failed horribly.

Mere months after the revealing of the first sorcerer, monsters appeared. Small creatures with little supernatural powers at first, and then gorgons, illithids and dragons. Ever tried to fight a dragon with a malfunctioning F-16?

Things never got better. They got worse: outer planar forces took notice of the world, and moved into action. A devil lord began plans to conquer this world where magic was growing, but he found that the magical energy wasn't yet strong enough to enter - except for one thing. His minions could enter the minds of the people who were strongest in magic. And so all sorcerers started experiencing terrible dreams and insanity, and turned themselves to worship of the demonic forces, and used their powers to conjure more and more monsters and to work towards the entering of the devil lord and his army into the world.

As magic grew stronger, technology became more and more unreliable, up to just early-renaissance level; noone could figure out why, and the world plummeted into utter chaos. People fled cities when the concrete and high-tech alloys which made buildings became brittle. The whole thing took just three years, which incidentally is a nice duration for a good campaign.

During the three following centuries, a lot more interesting things happened, including the codification of wizardly magic, the coming of gods and divine magic, and the appearance of the other humanoids. At the age of the standard campaign, humans only remember technology in legends; dwarves have just accepted its loss; and elves, well, they are still trying to figure out what the hell happened. Theories abound; some think that the newly-arrived gods are to blame, others blame the fiends, others think it's a cyclic event and that magic will fade again maybe in a thousand years or a million, and others (mostly elves) think it's a government experiment went wrong.
I might want to pirate it for a small part-
You're welcome to! :D
For my tech section- I went so far as having magic powered cars which can fly, the interweb, video phones, movies, and all out other wonders we have today. Think NYC with the tall buildings and massive bridges. The only thing about my magic tech part is that no clerics are allowed, so medicine exists and so do surgeons. Though some families and people hire or train in the old ways and people pay alot to have deaths covered up and people brought back to life.
This sounds very interesting, but it's quite a bit different from my setting. :)
In the "standard campaign" age, technology is all but forgotten, though adventurers can still explore the ruins of the old cities, inhabited by monsters, and occasionally find the odd still-working artefact. And of course, noone has heard from the lunar colony ever since the years of chaos... who knows what happened up there.

With the current era, I aimed for something that stayed closer to standard fantasy while allowing for novels, wargames, card games, RPGs, CRPGs, and anything else, because WotC wanted so, but each age of the world (the cyberpunkish technological age, the apocalyptic years of chaos, the post-apocalyptic advent of the gods, the high fantasy current era, eventually the invasion of the fiends, and/or if the DM so wishes the rebirth of technology alla Arcanum) is very interesting and has the potential to be developed into a full setting.
 

Still running my world, Dome of Heaven. I had to pare it down a bit for the one pager, since they seemed to want something the size of the Realms. The Dome is at least 10,000 times the size of earth in surface area. It might be a lot more, I haven't had to decide yet. Not counting the 18 adventure write-ups from the campaign so far, I've written about 70 pages worth of material for the world, but a fair chunk of that was written before the whole design contest thing. Some day (if I ever find the time), I hope to write it up and put it on my web page as a free pdf (not having any more interest in the gaming "industry"). Of course, my current vision of the write-up would be around 300+ pages, so finding the time is going to be a problem.

The current campaign occurs during the Inquisitorial Age, after the Assault on Heaven. The PCs are Inquisitors, hunting down the heretics whose lack of faith destabilizes the structure of the Dome, endangering all. They are in the Outer Depths (the world is an interior world, so the "Underdark" is one the outside), hunting a heretical necromancer named Hoegra, who accidentally turned a whole village into non-undead zombies. After chasing him through a disease infested swamp, a city of uncooperative kobolds, and a thinly-veiled city of heretics, they are incredibly frustrated with Hoegra. I expect that the only reason they will follow their orders to bring him back alive is that by the time they get home, they won't be done torturing him yet.
 

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