Burr
The world of Burr.
In the days that legend barely touches upon, the ancients, the ones known as the
Doh-Nin, came from a distant world. They asked for the Gods' acceptance and were granted leave to inhabit Burr. The Doh Nin brought with them the knowledge of the twelve Paths of Power, which they shared with the races already inhabiting the surface world (Elves, Dwarves, and Maelik). The Ancients shared the knowledge of every Path save one...the Forbidden path.
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The races of Burr had become masters of the Paths of Power, and many sought to learn of the Forbidden Path. The ancients refused to share this knowledge, for it was one of the true paths to evil and destruction. The maelik, power hungry and prideful, awakened the greed of the other races and led them to war with the ancients, intent on forcing the secrets of the Forbidden Path out of them.
The Pridewar, as it would come to be called, lasted many years. The ancients begged for peace and understanding, until they could no longer stand the deaths of their comrades and friends. The ancients raged across the face of Burr, crushing the armies of their attackers. The surface races knew then that their own mastery of the Paths of Power was but a pale shadow compared to that of the ancients. The ancients, no longer wishing peace and equality, punished the races of Burr for their pride by enslaving them.
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The kingdom of the Ancients had grown until they ruled the entire world. Mighty cities and structures were built using Elven, Dwarven, and Maelik slaves. These places were tempered with the magic of the ancients and became strongly in tune to the Paths of Power. These cities were masterpieces of metal and stone, reflecting the power the Ancients had gained over the years. The Maelik, who had earned the harshest treatment by the ancients, attempted rebellion. The Maelik were destroyed utterly and vanished from the face of Burr.
The ancients had become power hungry over the years, and had forgotten their own past. For them, the world had always been theirs, and the races had always been their slaves. They were the masters of land, sea and sky, and considered themselves to be but a step below the Gods themselves.
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okee...this'll take forever this way...better shorten it up
The gods created Humans, Gnomes, and Halflings in an attempt to restore balance to their world. Instead of giving them a chance to live in peace, the ancients began to enslave them as well.
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The Ancients had ended all pretense of respect and fear of the Gods, changing the title of their ruler to the God-King and holding him as the true decider of fate and destiny. The gods were angered and the skies turned dark. The gods spoke to the Ancients in a rare display of direct intervention. The Ancients refused to listen to the demands of the Gods and turned their backs to them. The Gods were enraged.
In the halls atop the True Tree, Gleddin, god of the forge began making weapons, blessed with the gift of magic by Fenrath, and given life by Ferlaen. One weapon was forged for each of the Ancients inhabiting Burr. The Gods prepared for war.
What followed was genocide. The Ancients did not know the true power of the Gods until the very moment they struck. Wielding the weapons forged by Gleddin, the Gods felled every Ancient on the world. When an Ancient fell, the weapon used to destroy him would be left in his body, abandoned on the battlefield. It was a sign of how the Gods viewed those who showed such vanity and pride as to challenge the supremacy of the Gods. The Gods had refused to touch the Ancients out of disgust, and the weapons they used to destroy them were considered tainted with their blood.
The Gods gathered up the souls of the Ancients, and trapped them in an unending darkness in the middle of the great northern desert of Fellous. This place was left as a warning of the price of pride. Many years later, the people of Fellous would come to call the place of blackness that rose up in the middle of the desert the Blacklands.
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The races of Burr were free once again. But millenia had passed and none really knew what freedom was. It took many years for the races to begin forging nations beyond simple villages and tribes. Eventually the world forgot most of what had happened.
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Well, there's a lot more to it then that, but that's the first big-big in the history of Burr. Nowadays there's people who actively search the overgrown and decaying ruins of the ancients' cities for the artifacts of the Paths of Power (called
Tey). Other rare individuals wield the weapons that the gods themselves forged to destroy the ancients (Called
Hilts).
Let's see here, what else (too much stuff!). The Maelik have returned, though not as one might expect (BTW, Fellous is he name for the main campaign area on Burr):
Occurrences began to hint at something odd taking place throughout the mainland of Fellous. Here a King gave strange orders, only to rescind them later stating he had no memory of ordering them; there a man would be found wandering aimlessly, becoming animal-like because his mind was stripped of conscious thought. Many began to fear these odd happenings and blamed them on spirits and demons. An appeal was sent to the holy city of Tempus, asking them to find the answer to this problem.
The temples dispatched their priests to solve this problem, and with the assistance of the Scribes, found an answer that was most disturbing.
The Maelik had returned, though not in a form any had expected. The spirits of the long dead race had come to settle on Fellous. No one could understand, or even begin to guess where these lost souls could possibly have gone, if they had not gone to the Kingdom of the Dead in the Rootlands of the True Tree, as all souls did when they died.
The Maelik spirits were not peaceful beings. They sought to reenter the physical world, as they were ethereal creatures, not truly existing in this plane. By entering the bodies of their prey, the Maelik would wrest control of the bodies from the poor creature it was possessing, destroying the mind and soul of the possessed.
The priests of the land sought to turn these unnatural aberrations back towards the arms of Hael Fosh, God of the Dead, but the Maelik were determined to cheat death. Only a handful have been destroyed in the years leading up to the present, and no one knows how many still lurk in the shadowy depths of the plane they exist on. The only sure thing is that the Maelik are waiting out there. They bide their time and look for the perfect opportunity to reemerge in the body of one who’s soul will be lost for eternity.
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Hmmm....what else? Post..getting...too...long!
-Magic is divided. There is the Strean, and the Torrent. The stream is what Druids and Wizards use, calm, peaceful, and malliable. The Torrent is what Sorcerers and Bards use, rough, raw, and violent.
Okee, enough...must stop...sooo much info!