Jürgen Hubert
First Post
RuleMaster said:As a spellcasting system I recommend Mythic Earth (http://www.rpgnow.com/product_info.php?products_id=5531&) - it should be more GURPS-like in the feeling as the core spells.
Sounds interesting - though "default" GURPS magic doesn't really differentiate between different magical traditions. But the setting is flexible enough to handle different styles of magic, I'd say.
The main thing to remember is that there is no known source of "divine magic" - the true nature of the Allmighty is as mysterious on Yrth as it is on our world. In most cases, being a priest only gives you a special status in society, and not any supernatural powers - though sometimes mages become priests, especially in cults where mages are worshiped...