So, who wants to know more about Magic of Incarnum?


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System is still getting a massive "Eehhhhhhhhhh" from me.

The whole vedic mysticism thing ... maybe it's just my irrational dislike of Indian food.

I like the gamist aspects of it a whole lot, though. Quite different in the way that the Marshal class was quite different. Which means that I'll probably like it, conceptually, but be unenthused with how it balances out to the other classes.

--fje
 

Concretely, what's the ratio of [coolness it brings to the game] versus [adding complexity by adding yet another magic system to the whole]?

What does the whole thing bring to the game that cannot be done with other magic/psionic systems?
 


Does it add to D&D cosmology and the role of souls?

Does it explain how reincarnation works conceptually?

Aside from Chakras I'm not getting a real mystical soul power vibe yet. How in depth is it on using soul power for integrating the concept into a campaign as opposed to the mechanics.
 

I suppose the are no new cleric domains in MoI? :wink:
Are there any warlock invocations, as implied lately?
Is there anything that can be compared to Wish, Miracle or Reality Revision in MoI?
 

Wow, that all didn't make much sense in a capsule summary, sounds like it would be a real headache at the gametable!

I'm stickin' to fireballs!

Tastes great, less filling!
 

William Ronald said:
Firelance, I know that some people on these boards have complained about "the Christmas tree" look of D&D characters gaining multiple magic items for their powers. Some have indicated a preference to have more power inherent in the character, as opposed to magic items.
Yeah, it sounds like just another way to create magic items. I'll stick with Iron Heroes, thanks.
 

Hmm, it sounds like an incredibly simple system to me -- less worries about 'how many have I cast of x so far?', with just a one-time 'this is what's up for the day' & then 'this is what I'm powering higher w/ essentia for this round'. Easy-peasy.

I'm also curious how these things manifest. I'm really really NOT fond of the idea of this stuff as summoned magic items, but love it as mystical chakra/soul powers. Is there any mechanic that requires the soulmelds to be physically there? Rules for sundering soulmelds, disarming them, damaging them with acid/fire/rustmonsters? If the only way to affect them is some form of dispel, then I'm not sure there's any real need for them to physically exist; maybe describe some sort of glowy light effect around a soulmeld-bearing bodypart as a clue of what's up & leave it at that.

Anyway, time to ring my FLGS & see if they've got it in yet -- they're good about getting things on release days, but often not until late in the afternoon. I hate it when my instant gratification gets delayed! :p
 


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