Olive said:i mentioned this in Eric's call for questions, but isn't d20 call of cuthulu d20 modern?
it has guns and cars i'd imagine...what more do you need?
the other thing is: who said it was modern fantasy? i know that the new poly game is but will the system be?
Horacio said:AFAIK these rules are the same they are going to use in the Revised Edition (what a White Wolf ripe-off!) of Star Wars d20, releasing date May 2002. So you will be able to see them soon...
Gargoyle said:
In other versions of CoC, rules for modern weapons, vehicles, etc exist, but they're very simplified. That's because they're not the focus of that game's horror genre. They're really only there to give the PC's a false sense of security. Shoot the shaggoth all you want, you're still gonna die... I doubt d20 CoC will focus on modern combat either, not in the way d20 modern will.
As for the modern fantasy question, I don't know.
TheStiegler said:Does anyone remember the game Earthdawn?
It was written by FASA, newly resurrected by Living Room Games, and had a similar approach to armor. Your physical defense, how hard it was to hit you, was based almost solely on your dexterity. Depending upon your class, you might get a bonus, but not terribly much. All armor did was reduce the amount of damage you take from physical attacks.
As soon as I saw this on the front page of the site, I thought, "yet another Earthdawn mechanic ripped off for d20." Not that that's a bad thing, Earthdawn is an _awesome_ system. Anything d20 can take from it, it should, it can only make it better.
Why is it Earthdawn fans are constantly going on about this and that and all was stolen from Earthdawn.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.