So, who's interested in D20 Modern?

As soon as I saw the word modern I started thinking up conspiracies and, shadowy secret societies, and paranormal phenomena and all sorts of goodies.

Me want d20 modern!
 

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Olive said:
i mentioned this in Eric's call for questions, but isn't d20 call of cuthulu d20 modern?

it has guns and cars i'd imagine...what more do you need?

the other thing is: who said it was modern fantasy? i know that the new poly game is but will the system be?

In other versions of CoC, rules for modern weapons, vehicles, etc exist, but they're very simplified. That's because they're not the focus of that game's horror genre. They're really only there to give the PC's a false sense of security. Shoot the shaggoth all you want, you're still gonna die... I doubt d20 CoC will focus on modern combat either, not in the way d20 modern will.

As for the modern fantasy question, I don't know.
 
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I love the idea of D20 Modern myself, with that system I will have all of my gaming bases covered

D20 for highpowered/heroic
GURPS for realistic and cinematic
Unisytem (All Flesh Must be eaten and Witchcraft) for storytelling

Thrown in the free games
Risus (a game of cliches) for pickup games and wierd stuff, Sherpa (meant to be played with a stopwatch while hiking) and JAGS (Just Another game System) for support and I am set for everything but Supers

I am looking forward to looking at the armor DR rules quite a bit.
I thing if it worlds a mix of Armor as DR and a Defense Bonus based on level would make some kick butt DND
 

As a huge Savannah Knights and Dark*Matter fan, I'll queuing to buy this one! It sounds pretty good from what I've heard. The new armour rules sound particularly interesting.

Horacio said:
AFAIK these rules are the same they are going to use in the Revised Edition (what a White Wolf ripe-off! :) ) of Star Wars d20, releasing date May 2002. So you will be able to see them soon...

Really? Any ideas what else they'll be changing in the Revised Edition?
 

Earthdawn

Does anyone remember the game Earthdawn?

It was written by FASA, newly resurrected by Living Room Games, and had a similar approach to armor. Your physical defense, how hard it was to hit you, was based almost solely on your dexterity. Depending upon your class, you might get a bonus, but not terribly much. All armor did was reduce the amount of damage you take from physical attacks.

As soon as I saw this on the front page of the site, I thought, "yet another Earthdawn mechanic ripped off for d20." Not that that's a bad thing, Earthdawn is an _awesome_ system. Anything d20 can take from it, it should, it can only make it better.

Coincidentally, FASA also made Shadowrun, a Cyberpunk/Fantasy mix, where elves and dragons and mages ran around Seattle in 2070 right alongside gun-totting Street Samurai and explosives experts. Sounds kinda like one of d20 Modern's plans.

Living Room Games also has a press release on their website saying that they're coming out with a d20 cyberpunk game this summer. Might be interesting to see how these all mesh together.

If you're interested in another fantasy setting game, check out Earthdawn, it's a really good game. It meshes skill-based and class-based systems remarkably well.
 
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Gargoyle said:


In other versions of CoC, rules for modern weapons, vehicles, etc exist, but they're very simplified. That's because they're not the focus of that game's horror genre. They're really only there to give the PC's a false sense of security. Shoot the shaggoth all you want, you're still gonna die... I doubt d20 CoC will focus on modern combat either, not in the way d20 modern will.

As for the modern fantasy question, I don't know.

thats true. monte cook even said that CoC was going to stay in a "if shooting starts, you've done something wrong" vein...

well, it will be interesting to see what d20 modern and d20 CoC have in common.
 

Re: Earthdawn

TheStiegler said:
Does anyone remember the game Earthdawn?

It was written by FASA, newly resurrected by Living Room Games, and had a similar approach to armor. Your physical defense, how hard it was to hit you, was based almost solely on your dexterity. Depending upon your class, you might get a bonus, but not terribly much. All armor did was reduce the amount of damage you take from physical attacks.

As soon as I saw this on the front page of the site, I thought, "yet another Earthdawn mechanic ripped off for d20." Not that that's a bad thing, Earthdawn is an _awesome_ system. Anything d20 can take from it, it should, it can only make it better.



Dude, that's not a concept exclusive to Earthdawn, or even original in Earthdawn, it's just the more realistic system so everyone eventually gets around to thinking of it.

Why is it Earthdawn fans are constantly going on about this and that and all was stolen from Earthdawn. They aren't unique consepts people.
 


Armor providing some form of damage resistance shows up in Call of Cthulhu, a game that predates Earthdawn by quite a time, and Champions, another venerable game.

I'm a huge fan of Earthdawn and admire its system for several reasons. It's treatment of armor, however, never really stood out in my mind as one of its innovations. The idea of threaded items is rather revolutionary, and I'm glad to see something similar published for D&D.

Now if I could just find a good D20 conversion of Earthdawn--or if Living Room games would do one (a logical step considering the lackluster sales of their new edition), then I might actually be able to put all of my Earthdawn books back to use. Now that I've tasted the ambrosia of D&D3E, I just don't think any other fantasy system will satisfy....
 
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