payn
He'll flip ya...Flip ya for real...
Suppose it depends on your sub level.Will it? You already can't access the current versions of many races on D&D Beyond without buying Monsters of the Multiverse.

Suppose it depends on your sub level.Will it? You already can't access the current versions of many races on D&D Beyond without buying Monsters of the Multiverse.
Nope.Suppose it depends on your sub level.![]()
Yeah, I'm very certain the whole "Legacy Content" and how it is handled is a test run for 2014 Core.Nope.
You can't access the current versions unless one of two conditions is met:
1) You own MotM.
2) You "play"* in a campaign with someone with MotM who has a Master-tier sub (them not you) and they have content sharing on.
If you can see the non-legacy versions of things like Yuan-ti or Genasi, one of those is true.
* = This can be very much "technically" - i.e. you just have a PC in a campaign, don't need to actually play them.
Oh there will be all sorts of nerfing.So far in the play test, that isn't true.
They have nerfed the biggest options, like adding concentration to spiritual weapon.
And buff the weakest ones, like two weapon fighting.
I think the big area of non-compatibility will be subclasses for 2014 5e and subclasses for the same class in 1D&D.
The 3/6/10/14 sub class features in 1D&D means 5e subclasses that can’t fit that will take non trivial modification.
But a 2014 5e class using subclasses designed for that class will play fine in the same party alongside a 1D&D class using subclasses designed for it.
If they don’t fix the MM monster math, this is a total waste of time.I'm going to disagree there about the Monsters. I guess it depends on what you mean by "greater," but I think they are trying to make monsters easier to play / more interesting, but the don't seem more powerful.
@TerraDave What do you mean by that? What do you feel is wrong with the monster math? I have my issues, but I am guessing yours are different.If they don’t fix the MM monster math, this is a total waste of time.
Well we know character creation will be different - it already is with more recent supplements. So by that measure we are already incompatible!My definition of compatibility has far less to do with published adventures (which almost never run) and far more with how the rules of character creation and play (PC and DM side) actually work and interact.
I agree - look how much it has already changed since 2014. There has never been fixed character creation in 5e. Feats have gone from optional to expected to (soon) mandatory, there are way more sub-classes, a whole class has been added, new optional abilities for every class (some quite consequential - rangers), spells, etc.Well we know character creation will be different - it already is with more recent supplements. So by that measure we are already incompatible!
I think that is to narrow of a definition of compatibility.
Pretty sure you will need to buy the next editions PHB.Haven't seen anything one way or the other.
But I would lean towards not requiring a new purchase.
Pure guess though.
Correct. By my definition they are already incompatible, and I expect it to get further away.Well we know character creation will be different - it already is with more recent supplements. So by that measure we are already incompatible!
I think that is to narrow of a definition of compatibility.
I had to buy MotM, and I already owned Volo's and Mordenkainen's. It was super cheap, but I still kind of regret it as MotM didn't change much, except spell lists, and I preferred the old method so I mostly use the old versions of monsters.Pretty sure you will need to buy the next editions PHB.
There are enough notable changes I would consider it an edition change. However the material we have so far is backwards compatible, and I imagine it will stay that way.
I mostly prefer the newer style, and there are going to be further monster refinements. New Encounter Building and Revised Monsters are explicitly coming in the playtest.I had to buy MotM, and I already owned Volo's and Mordenkainen's. It was super cheap, but I still kind of regret it as MotM didn't change much, except spell lists, and I preferred the old method so I mostly use the old versions of monsters.
I'll definitely be interested to see those. It seems like they could be refined quite a bit.I mostly prefer the newer style, and there are going to be further monster refinements. New Encounter Building and Revised Monsters are explicitly coming in the playtest.
How are they incompatible when they can be easily used alongside current stuff, and the playtest is outright using them with current stuff?Correct. By my definition they are already incompatible, and I expect it to get further away.