Social Feats for D&D: Please comment!

Steven McRownt said:
is possible to buy spycraft by internet? I tried to find an italian RPG shop who had it, but without success...

Thanks to Kevin (co-creator of Spycraft) for stopping by with the link! Here is a direct link to the Spycraft order page: http://shop.alderac.com/spycraft.html

Also, here is a link to Holistic Design, publishers of Fading Suns: http://www.holistic-design.com
More info on FS can be found there, including free pdfs of source material and upcoming d20 products.

Derek at Talon Comics also stocks both Fading Suns and Spycraft at a discounted rate. http://www.taloncomics.com
 
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Though these are all very interesting, they seem like replacements for role playing. Nothing I read there couldn't be emulated in even greater detail by a player's backstory and interaction with the DM. Don't mean to flame, but to me feats are mechanical things rather than content things. So rather than seeing these as opportunity, I see them as restrictive. Just my $0.02.
 

uv23 said:
Though these are all very interesting, they seem like replacements for role playing. Nothing I read there couldn't be emulated in even greater detail by a player's backstory and interaction with the DM. Don't mean to flame, but to me feats are mechanical things rather than content things. So rather than seeing these as opportunity, I see them as restrictive. Just my $0.02.

Originally these were backgrounds in Fading Suns (before the d20 version). The d20 version made them into feats... I did preface the first post with saying that these feats are not for everyone (some may find them restrictive and that is a perfectly valid position to take, which you have). However, they will open up new possibilities for other gamers. So, as always, use what you want and ignore the rest.

I'm just trying to provide options here, not demand that social feats be integrated into 3e (although it would help to steer the game away from what I perceive to be its current lacklustre "back to the dungeon" hack-n-slash focus).
 

Al said:
I think that these are exceptional. Hearty congratulations!

The only minor problem may be class balance: it seems perhaps that the classes getting more of these may become stronger than those without (that damned cleric would get stronger!). This may need to be redressed.

I didn't realize when I was making the list that priests in Fading Suns do not cast spells... Therefore, they need all those social feats.

I would really like some ideas as to how to balance out the social feat progression for 3e.
 

Here is my "one size fits all" answer to how the feats should be distributed. This was the maximum granted to any class in Fading Suns. Does this work for D&D? Remember, there are many more social feats than I posted (enough to fill twelve pages at 8 point type with two columns). Please comment!

Social Feats (REVISED April 5, 2002)
Characters begin with two social feats at 1st level. A
bonus social feat is granted to all character classes at
levels 2, 4, 5, 7, 8, 10, 15 and 19.

[Edit: Cut 5 feats from progression at levels 11-20]
 
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I'd remove Leadership from the social feat. IMHO, it's the single strongest feat in the game, and thus it shouldn't be cheap.
 


Umm....?

Kaptain_Kantrip said:
Assets
[Adapted from Fading Suns d20]
You rule a fief or business, providing you with annual
income.
Prerequisites: Noble Title, Church Ordination or
Guild Commission.
Benefit: [Yadda, yadda, yadda]... It
also provides a small amount of extra starting money.
1st feat = Good Assets (3,000 gp yearly income,
plus 300 gp extra starting money)
2nd feat = Well-Off (5,000 gp yearly income, plus
500 gp extra starting money)
3rd feat = Wealthy (10,000 gp yearly income, plus
1,000 gp extra starting income)
4th feat = Rich (15,000 gp yearly income, plus
1,500 gp extra starting income)
5th feat = Filthy Rich (20,000 gp yearly income,
plus 2,000 gp extra starting money)
[/B]

Question: If, at first level, you get two Social Feats, and Assets has a prerequisite of Noble Title, Church Ordination or Guild Commission, which take up one of your two starting slots, then the best you can do at first level is one iteration of Assets, right? Based on that, how do the other ranks have a starting money bonus?

BTW, these are great. I know they're all adapted from other sources, but, as you seem to have referenced only OGC, what do you think about putting this out as a regular (free) download in some sort of nicely-formatted style?

Thanks for your effort. It's appreciated.

JD
 

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