Kaptain_Kantrip
First Post
Incite Passion [Social]
[Adapted from Fading Suns d20]
You are a hot-head, but it occasionally proves
extremely useful for you to be so passionate.
Benefit: Provides a scaling +1 bonus to your
actions to act upon the object of your passion for each
time this feat is taken (up to +5). See Fading Suns
d20, p. 100.
Infamy [Social]
[Adapted from Star Wars/Shadowchasers d20]
You are well-known for crimes or evil deeds
(regardless of whether you actually committed them).
Special: You can’t select both Fame and Infamy.
Inquisitorial Seal [Social]
[Adapted from Fading Suns d20]
You are a member of the Inquisition.
Prerequisite: Church Ordination rank 4+
Benefit: You bear an Inquisitorial Seal, granted
by the Inquisitorial Synod. Unlike most such seals,
which are handed out on a per mission basis, this one
is permanent, allowing you to perform inquisitorial
duties full-time and without the need to consult
superiors as regards situations that may arise during
such duties. This does not mean, however, that you
are free to act however you desire; your actions can
still be judged by the Inquisitorial Synod.
Leadership [Social]
[Adapted from PHB/DMG]
See the DMG, p. 45.
Legate [Social]
[Adapted from Fading Suns d20]
You are a church ambassador to a noble house, guild,
city or nation.
Prerequisite: Church Ordination level 3+
Benefit: As an official representative of the
church, you are accorded a degree of respect by your
hosts, although you must earn their trust on a
personal level for them to see you as anything but a
spy for the church. Nonetheless, you gain a +2 bonus
to Bluff and Diplomacy checks involving official
church business.
In addition, you may cross feudal boundaries free
from taxation or tithe. You may request to participate
in diplomatic events your host holds, such as
conferences and parties, although he does not have to
invite you (but doing so would be a faux pas in the
eyes of your superiors). You have the right to provide
character testimony for a plaintiff or defendant in a
legal case and be heard. You can also request an
investigation from the church concerning specific
matters or mysteries (but be prepared to provide
evidence or a good reason for your beliefs).
The Look [Social]
[Adapted from Spycraft d20]
Whether it’s devilishly handsome good looks, a laugh
that melts hearts, all the right curves, or a smile that
makes people weak in the knees, you’ve got what it
takes to make those attracted to your gender stop and
give you the eye.
Prerequisite: Cha 13+.
Benefit: You gain a +4 bonus to all
Charisma-based skills when dealing with NPCs
attracted to your gender.
Mark [Social]
[Adapted from Spycraft d20]
You can size someone up from a distance.
Prerequisite: Wisdom 13+
Benefit: As a free action, you may target an NPC
with this feat, ‘sizing him up.’ Name three skills. The
GM must tell you which of those skills the target has
the highest bonus in (combined rank and ability score
modifier), and which of the skills the target has the
lowest bonus with. This feat does not confer
knowledge of the target’s actual skill ranks or ability
bonuses--only their relative strength to each other.
You may use this ability a number of times per game
day equal to your Wisdom modifier (though never
more than once per round) and you may use it on the
same target more than once.
Master Mimic [Social]
[Adapted from Spycraft d20]
You’re a natural at impersonating others.
Prerequisite: Cha 13+, Bluff skill 4+, Disguise
skill 4+, Perform skill 4+.
Benefit: You gain a +2 bonus on all Bluff,
Disguise and Perform (acting) checks. In addition,
your threat range with these skills increases to 19-20.
Master of Persuasion [Social]
[Adapted from Spycraft d20]
You have tremendous powers of persuasion.
Prerequisite: Cha 13+, Bluff skill 4+, Diplomacy
skill 4+, Intimidate skill 4+.
Benefit: You gain a +2 bonus on all Bluff (not
feint), Diplomacy and Intimidate checks. In addition,
your threat range with these skills increases to 19-20.
Mercantile Background [Social]
[Adapted from Forgotten Realms]
You come from a family that excels at a particular
trade and knows well the value of any kind of trade
good or commodity.
Military Rank [Social]
[Adapted from Fading Suns d20]
You have served in the armed forces and have the
rank to prove it.
Prerequisites: Church Ordination, Guild
Commission or Noble Title (for officer ranks), or any
character level 1+ (for enlisted ranks)
Benefit: You bear a military rank in the armed or
naval forces of a noble house, merchant company,
church order, mercenary company or some other
military or paramilitary organization. Your title
depends on how many levels of this stackable feat
you possess. Each successive level raises you in rank
one title (see chart below). Titles provide different
benefits for officers and enlisted.
Officers: Each officer rank grants you a +1 bonus
to your Leadership score. This bonus is stackable
with each successive rank.
Enlisted: Each enlisted rank grants you a +1 bonus
to any Gather Information checks performed wherever
soldiers or sailors hang out (most often in the
barracks or a bar). Your rank more easily provides
you with the necessary background to mix with troops
and loosen their lips. This bonus is stackable with
each successive rank. The drawback is that you may
be called back to active duty in times of crisis if you
are retired. Refusing such a call to duty is grounds for
a court-martial and removal of rank.
Officer (Army/Navy)
1st = Lieutenant/Midshipman
2nd = Captain/2nd Lieutenant
3rd = Major/1st Lieutenant
4th = Colonel/Captain
5th = General/Admiral
Enlisted (Army/Navy)
1st = Private/Crewman
2nd = Private 1st Class/Able Crewman
3rd = Corpral/Mate
4th = Sergeant/Master
5th = Staff Sergeant/Master of the Ship
Mimic [Social]
[Adapted from Shadowchasers d20]
You have a gift for impersonation.
Multicultural [Social]
[Adapted from Song & Silence]
You blend in well with members of another race.
[Adapted from Fading Suns d20]
You are a hot-head, but it occasionally proves
extremely useful for you to be so passionate.
Benefit: Provides a scaling +1 bonus to your
actions to act upon the object of your passion for each
time this feat is taken (up to +5). See Fading Suns
d20, p. 100.
Infamy [Social]
[Adapted from Star Wars/Shadowchasers d20]
You are well-known for crimes or evil deeds
(regardless of whether you actually committed them).
Special: You can’t select both Fame and Infamy.
Inquisitorial Seal [Social]
[Adapted from Fading Suns d20]
You are a member of the Inquisition.
Prerequisite: Church Ordination rank 4+
Benefit: You bear an Inquisitorial Seal, granted
by the Inquisitorial Synod. Unlike most such seals,
which are handed out on a per mission basis, this one
is permanent, allowing you to perform inquisitorial
duties full-time and without the need to consult
superiors as regards situations that may arise during
such duties. This does not mean, however, that you
are free to act however you desire; your actions can
still be judged by the Inquisitorial Synod.
Leadership [Social]
[Adapted from PHB/DMG]
See the DMG, p. 45.
Legate [Social]
[Adapted from Fading Suns d20]
You are a church ambassador to a noble house, guild,
city or nation.
Prerequisite: Church Ordination level 3+
Benefit: As an official representative of the
church, you are accorded a degree of respect by your
hosts, although you must earn their trust on a
personal level for them to see you as anything but a
spy for the church. Nonetheless, you gain a +2 bonus
to Bluff and Diplomacy checks involving official
church business.
In addition, you may cross feudal boundaries free
from taxation or tithe. You may request to participate
in diplomatic events your host holds, such as
conferences and parties, although he does not have to
invite you (but doing so would be a faux pas in the
eyes of your superiors). You have the right to provide
character testimony for a plaintiff or defendant in a
legal case and be heard. You can also request an
investigation from the church concerning specific
matters or mysteries (but be prepared to provide
evidence or a good reason for your beliefs).
The Look [Social]
[Adapted from Spycraft d20]
Whether it’s devilishly handsome good looks, a laugh
that melts hearts, all the right curves, or a smile that
makes people weak in the knees, you’ve got what it
takes to make those attracted to your gender stop and
give you the eye.
Prerequisite: Cha 13+.
Benefit: You gain a +4 bonus to all
Charisma-based skills when dealing with NPCs
attracted to your gender.
Mark [Social]
[Adapted from Spycraft d20]
You can size someone up from a distance.
Prerequisite: Wisdom 13+
Benefit: As a free action, you may target an NPC
with this feat, ‘sizing him up.’ Name three skills. The
GM must tell you which of those skills the target has
the highest bonus in (combined rank and ability score
modifier), and which of the skills the target has the
lowest bonus with. This feat does not confer
knowledge of the target’s actual skill ranks or ability
bonuses--only their relative strength to each other.
You may use this ability a number of times per game
day equal to your Wisdom modifier (though never
more than once per round) and you may use it on the
same target more than once.
Master Mimic [Social]
[Adapted from Spycraft d20]
You’re a natural at impersonating others.
Prerequisite: Cha 13+, Bluff skill 4+, Disguise
skill 4+, Perform skill 4+.
Benefit: You gain a +2 bonus on all Bluff,
Disguise and Perform (acting) checks. In addition,
your threat range with these skills increases to 19-20.
Master of Persuasion [Social]
[Adapted from Spycraft d20]
You have tremendous powers of persuasion.
Prerequisite: Cha 13+, Bluff skill 4+, Diplomacy
skill 4+, Intimidate skill 4+.
Benefit: You gain a +2 bonus on all Bluff (not
feint), Diplomacy and Intimidate checks. In addition,
your threat range with these skills increases to 19-20.
Mercantile Background [Social]
[Adapted from Forgotten Realms]
You come from a family that excels at a particular
trade and knows well the value of any kind of trade
good or commodity.
Military Rank [Social]
[Adapted from Fading Suns d20]
You have served in the armed forces and have the
rank to prove it.
Prerequisites: Church Ordination, Guild
Commission or Noble Title (for officer ranks), or any
character level 1+ (for enlisted ranks)
Benefit: You bear a military rank in the armed or
naval forces of a noble house, merchant company,
church order, mercenary company or some other
military or paramilitary organization. Your title
depends on how many levels of this stackable feat
you possess. Each successive level raises you in rank
one title (see chart below). Titles provide different
benefits for officers and enlisted.
Officers: Each officer rank grants you a +1 bonus
to your Leadership score. This bonus is stackable
with each successive rank.
Enlisted: Each enlisted rank grants you a +1 bonus
to any Gather Information checks performed wherever
soldiers or sailors hang out (most often in the
barracks or a bar). Your rank more easily provides
you with the necessary background to mix with troops
and loosen their lips. This bonus is stackable with
each successive rank. The drawback is that you may
be called back to active duty in times of crisis if you
are retired. Refusing such a call to duty is grounds for
a court-martial and removal of rank.
Officer (Army/Navy)
1st = Lieutenant/Midshipman
2nd = Captain/2nd Lieutenant
3rd = Major/1st Lieutenant
4th = Colonel/Captain
5th = General/Admiral
Enlisted (Army/Navy)
1st = Private/Crewman
2nd = Private 1st Class/Able Crewman
3rd = Corpral/Mate
4th = Sergeant/Master
5th = Staff Sergeant/Master of the Ship
Mimic [Social]
[Adapted from Shadowchasers d20]
You have a gift for impersonation.
Multicultural [Social]
[Adapted from Song & Silence]
You blend in well with members of another race.