Crimson Longinus
Legend
Do players get upset when dragons try to eat them? Why should they get upset when the Evil Viceroy tries to get them thrown in jail, and gives them the benefit of a trial they might actually win?
There are already games that have social conflict resolution systems, or that have systems that don't significantly differentiate between physical and social conflict in their mechanics. These games do not implode from having such systems in them.
I would not be upset if the viceroy wants to throw my character in the jail, I would be upset if the social combat forces my character to change their mind about the viceroy being evil, and instead makes them think that the viceroy enslaving the gnomes is actually a good thing.
Ultimately to a lot of people it is pretty central aspect of roleplay to get to decide how their characters feel and thinks, and a system that routinely takes away that agency is a no go.