Belen
Legend
I saw a discussions on the WOTC boards regarding a GM railroading a PC who wanted to use her social skills. I ended up writing my thoughts on the matter and I wanted to see what the EnWorld crowd thought.
Social skills can be very hard to use in game, especially for those GMs who started running games under 2e. Before the skills ever became fully realized, social skills revolved around the players most likely to role play situations well. The GM made a judgement (without any die rolls) on gut instinct and the game progressed.
3e skills make it much harder (and easier) on GMs. They take a very role play oriented decision and base it on numbers. No GM wants a game where social situations depend on die rolls. A PC who just says "I roll diplomacy," is a nightmare. The entire flavor of the game is lost and the GM becomes the ultimate number cruncher. This happens to lead to zero fun for the GM. Heck, most GMs run games because they like to ROLEplay.
Hence, the social skills become very difficult to use, and social skills have an added element that skills such as climb never have. A PC with diplomacy cannot just roll and succeed. They have to try to roleplay the skill. In my game, I do not judge NPC reaction based on the real life diplomacy skills of the character and I let the die roll help or hinder the character.
However, I think this really hinders growth as a roleplayer as well. You just do not try as hard if you know that you have high ranks in the skill. Therefore, we have the dilemma.
Thoughts? How do others use the social skills? How do we improve this area of our games? etc?
Dave
Social skills can be very hard to use in game, especially for those GMs who started running games under 2e. Before the skills ever became fully realized, social skills revolved around the players most likely to role play situations well. The GM made a judgement (without any die rolls) on gut instinct and the game progressed.
3e skills make it much harder (and easier) on GMs. They take a very role play oriented decision and base it on numbers. No GM wants a game where social situations depend on die rolls. A PC who just says "I roll diplomacy," is a nightmare. The entire flavor of the game is lost and the GM becomes the ultimate number cruncher. This happens to lead to zero fun for the GM. Heck, most GMs run games because they like to ROLEplay.
Hence, the social skills become very difficult to use, and social skills have an added element that skills such as climb never have. A PC with diplomacy cannot just roll and succeed. They have to try to roleplay the skill. In my game, I do not judge NPC reaction based on the real life diplomacy skills of the character and I let the die roll help or hinder the character.
However, I think this really hinders growth as a roleplayer as well. You just do not try as hard if you know that you have high ranks in the skill. Therefore, we have the dilemma.
Thoughts? How do others use the social skills? How do we improve this area of our games? etc?
Dave