Mercurius
Legend
Without having read anything but the OP, I basically agree. I've never liked social skill rolls actually trumping roleplaying.
I can't remember (or am to lazy to look up) the blog that had this, but there was this house rule called the "Virtual Roll" in which social situations were roleplayed and, rather than the player rolling a d20 for a social skill use, the DM rewarded a number from 1-20 based upon how well they roleplayed the situation (thus "virtual"). This effectively bypasses the randomness of rolling social skills and puts it firmly in the responsibility of the players to roleplay. On the other hand, it still allows some recognition for the fact that some players are bad at roleplaying, even if their characters are supposed to be good at it. In other words, you could have an introverted player playing a bard with high social skills, which will still modify whatever Virtual Roll the DM rewards.
Anyhow, think about it. Or google "Virtual Roll" and "D&D" and you should fine the blog. Good stuff, that.
I can't remember (or am to lazy to look up) the blog that had this, but there was this house rule called the "Virtual Roll" in which social situations were roleplayed and, rather than the player rolling a d20 for a social skill use, the DM rewarded a number from 1-20 based upon how well they roleplayed the situation (thus "virtual"). This effectively bypasses the randomness of rolling social skills and puts it firmly in the responsibility of the players to roleplay. On the other hand, it still allows some recognition for the fact that some players are bad at roleplaying, even if their characters are supposed to be good at it. In other words, you could have an introverted player playing a bard with high social skills, which will still modify whatever Virtual Roll the DM rewards.
Anyhow, think about it. Or google "Virtual Roll" and "D&D" and you should fine the blog. Good stuff, that.