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Softrope review


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Does it come with sampled sounds that are ready to use? Or do you have to find them? Can you set up any audio file into a loop?

Did you use it at the game table? Did it work or take away from the gaming?

edg
 

Softrope doesn't come with any sounds. You have to supply them yourself.

You can set up a file to loop, but there are some issues. The beta version I reviewed has a bug that makes random audio looping not work if you change the start time to anything other than zero, Unfortunately, this makes some sounds randomly play too soon and it doesn't sound good.

I have always received positive feedback from my players about the audio I use in games. The trick is to create an ambient sound environment that evokes the setting. An underground cave could have an echo effect, plus a few different random dripping sounds and some low humming sounds. Don't turn the audio up too much. The players should be able to hear each other. Basically, keep the technology in the background. Use it to enhance the mood and get people deeper into the fantasy.
 

Sorry, I wasn't very clear with this.

I SUCK in trying to come up with ambient sounds. Suck at it.

So, if this allows legal sharing of sounds and ideas, such that you could create a couple of "base" ideas that I could use and have the audio components, maybe I could do this. But, I don't have a gaming sound library and don't think of this sort of thing. So, for someone like me, if it's not easy, shareable or have several libraries set up, I won't use it or need it.

The other factor, in my particular case, is that I have remote players over the internet and while bandwidth isn't an issue, potentially hurting sound quality with background sounds might be. So, it might not be feasible for me anyway.

Thanks!

edg
 

I still wasn't clear.

For me, what I would need is a button to start the fight music, the village background noise, the bard singing in the background or the Imperial March for the villain, I won't use it. I'm can recognize how much sound adds to it but can't recreate it myself.

The most I have done is have medieval music in the background but nothing that matches up with what is happening at the table.

I do have the Midnight Syndicate DND CD and it has some good tracks for things like this. But, since this isn't something I think about, while I might start some music at the correct time, I might not think to make sure it stays on the battle track for the whole combat. Or remember to switch it back to the town three hours into the session. So, again, a button that says "fight" and has the correct music ready to loop would be very cool! But, at this point, that's what it would take for it to be of use to me.

edg
 

Into the Woods

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