Solo Gaming


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doghead

thotd
general - solo adventure

You could also moot the idea of the player running a small team of PC's. Three is a good number. This gives you access to more conventional modules, as well as having some standby characters around if more than one player shows up.

You could also run more the conventional (party orientated) modules using a single higher level gestalt character.

I'd be happy with either option, but they won't suit everyone.

doghead
aka thotd
 

Dave G

First Post
We ended up making 2 characters each, then did some sewer crawling to hunt dire rats for 5 sp a tail. The player has a halfling rogue, a dwarf fighter, and I'm playing a half-orc barbarian and a human urban druid.

Thanks for the assistance, having 2 pcs each does make it easier to plan and play, however, it seems like it was a lot more draining to run. Fun though.
 


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