jaker2003
Explorer
There's always been some mook trying to make half-ilithids, but there never seems to be a proper balance for such a template . . . well, here's my stab at the aberration. . .
CREATING A HALF-ILITHID
Size and Type: Aberration
Hit Dice: +2d8
Natural Armor: +2
Special Attacks: One of the following:
Mind Blast (Psi): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC (14 + Cha) Will save or be stunned for 3d4 rounds (psionic creatures instead take 1d4 Cha damage).
Psionics (Psi): At will – charm monster (DC 14 + Cha), Detect Thoughts (DC 12 + Cha), levitate, planeshift, suggestion (DC 13 + Cha). Effective manifester level +2.
Tentacles (Ex): This creature has four mind flayer tentacles. A half-ilithid that hits a creature within one size category of itself with a tentacle attack (1d4 damage) may attempt to attach its remaining tentacles with single grapple check. If the half-ilithid begins a turn with all four tentacles attached and makes a successful grapple check, it automatically extracts the opponent’s brain, instantly killing that creature (unless it has multiple brains or can function without its brain).
Special Qualities: All of the following:
Power Resistance 10+Cha bonus
Spell Resistance 10+Cha bonus
Telepathy (Psi): A half-ilithid may communicate telepathically with any creature that has a language within a number of feet equal to 10 times the half-ilithid’s Charisma bonus (minimum 10ft.).
Base Saves: The half-ilithid’s aberration hit dice give it a +3 to its Will saves.
Abilities: +2 Dex, +4 Wis, +4 Cha
Skills: Concentration +2, Listen +2, Spot +2
Feats: Improved Initiative, Weapon Finesse (tentacles)[if appropriate]
Level Adjustment: +3
CREATING A HALF-ILITHID
Size and Type: Aberration
Hit Dice: +2d8
Natural Armor: +2
Special Attacks: One of the following:
Mind Blast (Psi): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC (14 + Cha) Will save or be stunned for 3d4 rounds (psionic creatures instead take 1d4 Cha damage).
Psionics (Psi): At will – charm monster (DC 14 + Cha), Detect Thoughts (DC 12 + Cha), levitate, planeshift, suggestion (DC 13 + Cha). Effective manifester level +2.
Tentacles (Ex): This creature has four mind flayer tentacles. A half-ilithid that hits a creature within one size category of itself with a tentacle attack (1d4 damage) may attempt to attach its remaining tentacles with single grapple check. If the half-ilithid begins a turn with all four tentacles attached and makes a successful grapple check, it automatically extracts the opponent’s brain, instantly killing that creature (unless it has multiple brains or can function without its brain).
Special Qualities: All of the following:
Power Resistance 10+Cha bonus
Spell Resistance 10+Cha bonus
Telepathy (Psi): A half-ilithid may communicate telepathically with any creature that has a language within a number of feet equal to 10 times the half-ilithid’s Charisma bonus (minimum 10ft.).
Base Saves: The half-ilithid’s aberration hit dice give it a +3 to its Will saves.
Abilities: +2 Dex, +4 Wis, +4 Cha
Skills: Concentration +2, Listen +2, Spot +2
Feats: Improved Initiative, Weapon Finesse (tentacles)[if appropriate]
Level Adjustment: +3