im_robertb
First Post
Dreamchaser, those charts are for creating the monster statblocks, not for running them mid-fight.
Also, I'm concerned that these HP amounts might be a bit too high. I think a hit with an at-will from a PC of any level should kill 1 minion, more in cases like Cleave and Scorching Burst. I think your model does well for area effects, but a hit with Cleave killing 1.5 minions at low level, and less at 20th level, seems a bit wonky to me, though I guess at that level at-wills are almost unused.
My other concern is how to handle it when a single-target attack does enough damage to kill multiple minions. For example, a level 1 Warlock hits with Flames of Phlegethos (3d10+con+curse+ongoing 5 fire) against a level 1 Artillery minion (5 hp). There are a total of 4 such minions in the room, but the 3 that aren't being attacked by the warlock are all at the other side of the fight. The Warlock's attack, assuming average rolls and 18 con, deals 24 damage, and ongoing 5 fire. So the minion he hits is dead, but do the other 3 minions at the other side of the room suddenly burst into flames too?
I assume minions would be affected by conditions just as they normally would, but how about, for example, ongoing 5 fire (save ends)? Does it go onto the minion hit by the attack, and go away when he dies, or is it tracked on the HP pool as a whole?
I agree with your premises, that the minion system has some problems at higher levels, and this looks like a good way of dealing with the issue, but the above 'nuke one minion and they ALL die!' issue needs a solution, at least flavorwise.
Also, I'm concerned that these HP amounts might be a bit too high. I think a hit with an at-will from a PC of any level should kill 1 minion, more in cases like Cleave and Scorching Burst. I think your model does well for area effects, but a hit with Cleave killing 1.5 minions at low level, and less at 20th level, seems a bit wonky to me, though I guess at that level at-wills are almost unused.
My other concern is how to handle it when a single-target attack does enough damage to kill multiple minions. For example, a level 1 Warlock hits with Flames of Phlegethos (3d10+con+curse+ongoing 5 fire) against a level 1 Artillery minion (5 hp). There are a total of 4 such minions in the room, but the 3 that aren't being attacked by the warlock are all at the other side of the fight. The Warlock's attack, assuming average rolls and 18 con, deals 24 damage, and ongoing 5 fire. So the minion he hits is dead, but do the other 3 minions at the other side of the room suddenly burst into flames too?
I assume minions would be affected by conditions just as they normally would, but how about, for example, ongoing 5 fire (save ends)? Does it go onto the minion hit by the attack, and go away when he dies, or is it tracked on the HP pool as a whole?
I agree with your premises, that the minion system has some problems at higher levels, and this looks like a good way of dealing with the issue, but the above 'nuke one minion and they ALL die!' issue needs a solution, at least flavorwise.
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