Looks solid, I'll check that out. I also find that 7th Sea is a good resource for ideas about cinematic swashbuckling combat.
I found that there is an out-of-scale fear of OAs. Once someone (player or DM) gets over it, the others see it's not so bad and do as well.
If the party is fighting Castor and Pollux, for example, both Castor and Pollux must be reduced to zero HP at the same time or within a round of each other. Otherwise, the brother that is still standing will auto-revive the other back to full health.Romeo and Juliet: Enemies that are linked in some way and must be defeated within X rounds of each oth
Are you using a grid? It's easy to be stuck in your space when that space is clearly designated on a map.The fights are getting to be really static. I don't know if this is all the fault of attacks of opportunity, encounter design, or the lack of more push/pull type basic effects, but too many fights are just becoming lock down stand out slug matches. This has been happening with both an almost entirely new group, and with a group of veteran players. . .
I just [had] a hydra fight that felt suitably challenging and a little scary (A CR 8 in favorable circumstances against a party of 5 level 5s should have felt threatened), but they met it in melee and no one moved the whole fight (except the ranger's hawk that had fly-by attack).
Just looking for some ideas. I'm tempted to remove opportunity attacks. I'm tempted to reintroduce acrobatics checks to avoid OAs or diverse Move Actions. I'm definitely going to be rethinking encounters more as well.
Yes, but if it's an attack you don't need to eat, why eat it?Most of the time provoking an OA tends to mean just eating a basic attack with no riders.