Some confusion about Improved Grab.

It you want a better example, watch a pitbull get a lock around something. It doesn't just stand there and hold you, it shakes you violently back and forth. You try to get away, and it just rips back at you.
 

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Well that is certainly another example, better, well :P I dunno, same goes for alligators and crocodiles, they bite you pull you into the water and start spinning, wEEeee, as you are torn up. Then they stuff you under a rock or tree or something to keep you under water and save you for eatin' later on :) Yum

Tellerve
 

While you guys have taking a poor unassuming ankheg and turned him into a meat grinder....of death, I honestly don't believe the designers meant for the fighter to take damage on his escape attempt. He takes damage once a round, providing that the ankheg maintains its hold.

In any case, apparently my breakdown of the grapple scenario is good, since nobody has yet posted any glaring errors on my part, so that's what I'm going to use.

Thanks for all the help!

Now, back to the croc talk... :D
 

If the fighter makes a grapple check to escape the ankheg and fails, that does not mean the ankheg succeeded a grapple check, it means the fighter failed a grapple check.
 




Not necessarily. Technically, the fighter is the one making a grapple check. The ankheg rolls a grapple check to indicate the difficulty the fighter must overcome. He cannot "win", he can only prevent the fighter from succeeding.
 

Hmmm.

If this was the case, then the best thing to do during your turn is the "damage your opponent" attack, where you do subdua...*ahem*...nonlethal damage with grapple checks...assuming you're satisfied with your chances, you get your BAB number of claw attacks, AND do some nonlethal damage.

*EDIT*

Aha! 3.5 PHB pg 64: "In an opposed check, the higher result succeeds, while the lower results fails..."
 
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I was looking at timestop:verbal only.

Hmmm.

What happens if the wizard is grabbed by a bear, then casts time stop? What are his options during those 1d4+1 rounds? Does he have to make grapple checks? Can he break free? If he fails his grapple checks, does he take the Improved Grab damage?
 

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