Corpsetaker
First Post
This thread is just some general discussion about the Sword Coast Adventurers Guide which can involve anything from likes, to dislikes, to things you have changed, or added, or taken away.
I have two things I would like to discuss first.
1: The Purple Dragon Knight - I believe in the mechanics matching the flavour so what I decided to do was alter their Rallying Cry ability to where it only gives temporary hitpoints and only lasts a number of rounds equal to the PDK's level to a maximum of 5 rounds if the person hasn't lost them first of course. To me this keeps up with the whole "fight on past their injuries" flavour. You may be able to push through your injuries but you can only do it for a small bit of time before you are hurting again.
2: The War Wizard's of Cormyr: I think this is a missed opportunity for an archetype for Wizards. I have always enjoyed the concept of a combat mage and I remember there was a PrC back in 3rd edition who was on the right track but never really made it. I was hoping 5th edition would have pulled something off but alas they didn't.
I have two things I would like to discuss first.
1: The Purple Dragon Knight - I believe in the mechanics matching the flavour so what I decided to do was alter their Rallying Cry ability to where it only gives temporary hitpoints and only lasts a number of rounds equal to the PDK's level to a maximum of 5 rounds if the person hasn't lost them first of course. To me this keeps up with the whole "fight on past their injuries" flavour. You may be able to push through your injuries but you can only do it for a small bit of time before you are hurting again.
2: The War Wizard's of Cormyr: I think this is a missed opportunity for an archetype for Wizards. I have always enjoyed the concept of a combat mage and I remember there was a PrC back in 3rd edition who was on the right track but never really made it. I was hoping 5th edition would have pulled something off but alas they didn't.