Mystery Man
First Post
My players are all level 13 we have:
1. paladin/fist of raziel
2. ranger
3. rogue/sorc/arcane trickster
4. fighter/sorc/spellsword
They spent 5 hours running around in circles trying to locate people and made no progress until finally I had to *strongly* hint that perhaps a scry or divination might help. All of my verbal clues in game stated that in no way, by the use of tracking, locate creature (which was a pretty good idea, I thought they were going to take it further at that time) or talking to locals were they going to figure out where the villian they were chasing went to.
Example:
Players follow leads to a town, said town has one of the villian's cohorts they know of but do not know what he is capable of. Players actually do find this person briefly in an inn sitting in a booth and doing what appears to be watching the door. While the players file in, said villians cohort gets up and starts going up the stairs to his room. Players follow him up the stairs and knock on the door (trying the peaceful approach since this was a public place) and after no answer attempt to beat it down. Its barred from the other side. Trickster goes outside and flies up to window level, the room is empty, at this same time the rest of the party finally beats the door in discovering the same thing. Investigating the room they find that there is no trace of this person anywhere. Trying to use locate creature produces no results (or actually it does, since he's not in range they conclude that he must have teleported away), discouraged they meander around town the rest of the night(real time) going from tavern to inn questioning people who have absolutely no clue as to what they are about. After awhile of "Nope, no sir don't have any idea" or "Never seen him before" I would think that they would have tried another avenue. They did not *sigh*. Until finally I said that perhaps some other means of discovery other than the mundane might yeild some answers, and this was from a high ranking NPC! I tried to keep it in game! Still nothing. Finally the paladin (the person, not the charater) gets fed up and buys some scrying device and some scrolls and gives them to the sorcerers to use.
This is the kicker the first scrying attempt (on the villians cohort) succeeds and through my description the scryer sketches the harbor (cohort obviously teleported away) for later reference. I thought this was an awesome idea! They alternate between being boneheads and geniuses apparently. The second attempt failed but they were able to glean enough info to put them back on the right track. Finally.
So, my question is how do I get these guys to start thinking big? This example is not the last time this is going to happen. The villians are not 1st level orc warriors anymore and are not going to sit in one place and wait for the PC's to come kill them. I get bored silly spoon feeding them the adventure as well, I need these guys to start thinking for themselves!
1. paladin/fist of raziel
2. ranger
3. rogue/sorc/arcane trickster
4. fighter/sorc/spellsword
They spent 5 hours running around in circles trying to locate people and made no progress until finally I had to *strongly* hint that perhaps a scry or divination might help. All of my verbal clues in game stated that in no way, by the use of tracking, locate creature (which was a pretty good idea, I thought they were going to take it further at that time) or talking to locals were they going to figure out where the villian they were chasing went to.
Example:
Players follow leads to a town, said town has one of the villian's cohorts they know of but do not know what he is capable of. Players actually do find this person briefly in an inn sitting in a booth and doing what appears to be watching the door. While the players file in, said villians cohort gets up and starts going up the stairs to his room. Players follow him up the stairs and knock on the door (trying the peaceful approach since this was a public place) and after no answer attempt to beat it down. Its barred from the other side. Trickster goes outside and flies up to window level, the room is empty, at this same time the rest of the party finally beats the door in discovering the same thing. Investigating the room they find that there is no trace of this person anywhere. Trying to use locate creature produces no results (or actually it does, since he's not in range they conclude that he must have teleported away), discouraged they meander around town the rest of the night(real time) going from tavern to inn questioning people who have absolutely no clue as to what they are about. After awhile of "Nope, no sir don't have any idea" or "Never seen him before" I would think that they would have tried another avenue. They did not *sigh*. Until finally I said that perhaps some other means of discovery other than the mundane might yeild some answers, and this was from a high ranking NPC! I tried to keep it in game! Still nothing. Finally the paladin (the person, not the charater) gets fed up and buys some scrying device and some scrolls and gives them to the sorcerers to use.
This is the kicker the first scrying attempt (on the villians cohort) succeeds and through my description the scryer sketches the harbor (cohort obviously teleported away) for later reference. I thought this was an awesome idea! They alternate between being boneheads and geniuses apparently. The second attempt failed but they were able to glean enough info to put them back on the right track. Finally.
So, my question is how do I get these guys to start thinking big? This example is not the last time this is going to happen. The villians are not 1st level orc warriors anymore and are not going to sit in one place and wait for the PC's to come kill them. I get bored silly spoon feeding them the adventure as well, I need these guys to start thinking for themselves!
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