alsih2o
First Post
well, here are some magic items i have placed in my campaigns. some recieved a good reaction, others were panned or left unrecognized. critique, lavish praise and brainstormed additions are welcome- as always 
i hope to continue adding to this thread, and if you have something you wish to add pile on.
The Baubles of Boroo: There are 3 versions of this necklace, all thought to be created by Boroo the bard. Some scholars believe that Boroo did not make the necklaces but rather found them when adventuring in the winterlands.
Each necklace consist of a rather ornate setting for either 3,5 or 7 mundane looking stones. When the wearer touches a stone while listening to a speaker they can “record” that persons voice. That stone is then set to make the wearers voice sound exactly like the targets voice whenever the stone is tapped (+20 bluff check). Each stone can be set to one voice only, which it will keep until the stone is reset with another persons voice.
The necklace does not grant the ability to speak the targets language, with the exception of the 7 stone necklace. It remember the targets voice AND language, although it does not grant the wearer the ability to understand the targets language.
The Phallic Skewer: A normal looking longspear with carvings representing the ancient virility rights of hill giants, this spear can thrust outward 3 times per day reaching a total length of 30 feet. This action is preformed by the will of the user and does not add any weight.
The spear thrusts forward immediately and withdraws immediately. Anyone combating the wielder within reach gets an AoO. Defenders attempting to sunder this weapon get a +2.
Hammer of Matthias: This hammer is made of the blackest iron and may only be wielded by Lawful individuals. When used in combat it will automatically make a subdual blow without penalty if the wielders opponent would normally have been knocked below 0 HP with the blow.
Originally designed for Belzle Gudrun, the half-orc slaver, this hammer came into possession of the supposedly Chaotic priest Mathias when looting the remnants of Hilltopple House.
Bile Flail: This five-headed flail appears to be randomly etched on each of its spiked heads. When used in combat it automatically splashes acid from the heads on any successful strike against an evil opponent for an additional 1d6 acid dmg.
Setting Staff: Originally developed by Kuhlun de Woad during the defense of his hamlet from goblin worg riders, this spear appears to be a normal walking staff until an arcane spell caster hurls it in front of himself. It then transforms to a spear that balances itself at a 45deg. Angle in front of the caster. The spear automatically sets itself against charging opponents of the caster. It cannot be used for any other form of attack except for setting against a charge, although opponents trying to share a square with the spear receive a -2 on all attacks, as there is a big stick in the way.
Flowers of True Sight: These flowers, also developed for the defense of the hamlet belonging to Kuhlun de Woad, grow near the gates of many small villages in the winterlands. In these lands of permafrost and glaciers flowers are seen as the ultimate gift for a host to present to a guest. When presented by a member of the host community AND ACCEPTED FREELY BY THE GUEST act as a dispel magic on any polymorph or disguised creatures. The dispel works as if cast by a 14th lvl sorcerer.

i hope to continue adding to this thread, and if you have something you wish to add pile on.

The Baubles of Boroo: There are 3 versions of this necklace, all thought to be created by Boroo the bard. Some scholars believe that Boroo did not make the necklaces but rather found them when adventuring in the winterlands.
Each necklace consist of a rather ornate setting for either 3,5 or 7 mundane looking stones. When the wearer touches a stone while listening to a speaker they can “record” that persons voice. That stone is then set to make the wearers voice sound exactly like the targets voice whenever the stone is tapped (+20 bluff check). Each stone can be set to one voice only, which it will keep until the stone is reset with another persons voice.
The necklace does not grant the ability to speak the targets language, with the exception of the 7 stone necklace. It remember the targets voice AND language, although it does not grant the wearer the ability to understand the targets language.
The Phallic Skewer: A normal looking longspear with carvings representing the ancient virility rights of hill giants, this spear can thrust outward 3 times per day reaching a total length of 30 feet. This action is preformed by the will of the user and does not add any weight.
The spear thrusts forward immediately and withdraws immediately. Anyone combating the wielder within reach gets an AoO. Defenders attempting to sunder this weapon get a +2.
Hammer of Matthias: This hammer is made of the blackest iron and may only be wielded by Lawful individuals. When used in combat it will automatically make a subdual blow without penalty if the wielders opponent would normally have been knocked below 0 HP with the blow.
Originally designed for Belzle Gudrun, the half-orc slaver, this hammer came into possession of the supposedly Chaotic priest Mathias when looting the remnants of Hilltopple House.
Bile Flail: This five-headed flail appears to be randomly etched on each of its spiked heads. When used in combat it automatically splashes acid from the heads on any successful strike against an evil opponent for an additional 1d6 acid dmg.
Setting Staff: Originally developed by Kuhlun de Woad during the defense of his hamlet from goblin worg riders, this spear appears to be a normal walking staff until an arcane spell caster hurls it in front of himself. It then transforms to a spear that balances itself at a 45deg. Angle in front of the caster. The spear automatically sets itself against charging opponents of the caster. It cannot be used for any other form of attack except for setting against a charge, although opponents trying to share a square with the spear receive a -2 on all attacks, as there is a big stick in the way.
Flowers of True Sight: These flowers, also developed for the defense of the hamlet belonging to Kuhlun de Woad, grow near the gates of many small villages in the winterlands. In these lands of permafrost and glaciers flowers are seen as the ultimate gift for a host to present to a guest. When presented by a member of the host community AND ACCEPTED FREELY BY THE GUEST act as a dispel magic on any polymorph or disguised creatures. The dispel works as if cast by a 14th lvl sorcerer.
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