some magic items from my world (item creation rules? they make rules for that?)

alsih2o said:
The Phallic Skewer: A normal looking longspear with carvings representing the ancient virility rights of hill giants, this spear can thrust outward 3 times per day reaching a total length of 30 feet. This action is preformed by the will of the user and does not add any weight.

The spear thrusts forward immediately and withdraws immediately. Anyone combating the wielder within reach gets an AoO. Defenders attempting to sunder this weapon get a +2.

You must have a very mature gaming group. ;)

If I ever tried to use this, I'd get non-stop jokes about "giving the baddies some stiff competition," or constant worrying about enemies having the spell warp wood!
 

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Castellan said:
You must have a very mature gaming group. ;)

If I ever tried to use this, I'd get non-stop jokes about "giving the baddies some stiff competition," or constant worrying about enemies having the spell warp wood!

you forget the possibility of me having a gaming group that appreciates my immaturity :)
 

Fengers Famous Fence: Fenger, the famous ranger known for his work in the valley of the mage Drayne, commissioned the original Famous Fence from the mage Idien before Idien was cast exiled. Since that point many mages have copied the design for numerous purposes.

The original is a small set of sticks (players would recognize them as looking amazingly similar to Lincoln Logs) that can be interlocked to form a fence or corral. When stacked appropriately a totem of the desired animal or animals is placed inside and an effect is created acting as a fence (up to 4 acres) that acts on anything with an intelligence of 3 or below.

Fengers fence projects an illusory fence around the area but the illusion appears foggy by anything happing upon it with an intelligence over 3.

The same arcane technology has been applied for a Fengers Famous Cage and recently modified to create a Fengers Famous Hut.




Fengers Famous Feedbag: This simple looking leather bag contains 3 lbs. Of sorghum coated crushed oats. When removed or fed to an animal they replenish twice a day.




Fengers Famous Frame: Also commissioned by Fenger this quality frame, when used to frame a masterwork painting of an animal, automatically acts as a permanent animal friendship spell. This animal does not count against a spell casters normal limit on animal companions and can be used on animals only and animals of 3 hd or below only.
 


Agback said:
"Aspergillum"

Regards,
Agback

thanks agback..


The Fifth Wheel: This simple charm is a pendant worn around the neck that usually resembles a wooden wagon wheel. There are two versions- the wagon and the caravan

The Wagon: When worn by a wagon driver this charm grants the animals bearing the wagon the endurance feat and lessen the weight of all items (not passengers) by ¼. It also grants a +2 to bluff and diplo checks concerning the wagon for the driver only.

The Caravan: This wheel gives the leader or scout of any caravan a +4 on charisma within the caravan and a +2 on spot checks.
 

alsih2o said:
Flowers of True Sight: These flowers, also developed for the defense of the hamlet belonging to Kuhlun de Woad, grow near the gates of many small villages in the winterlands. In these lands of permafrost and glaciers flowers are seen as the ultimate gift for a host to present to a guest. When presented by a member of the host community AND ACCEPTED FREELY BY THE GUEST act as a dispel magic on any polymorph or disguised creatures. The dispel works as if cast by a 14th lvl sorcerer.

My gut reaction to these was "eh...pretty cool", but I thought about them some more, and they have some really cool ramifications.

Once in a while you might catch some kind of polymorphed baddie trying to seak into your hamlet to do mischief, but more often than not, the properties of these flowers are going to be known by anyone trying to enter a town. They would become part of a "Halt! Who goes there?" kind of ritual for the town guards. You hand newcomers a flower, and you know they are who they say they are. Tack on a Detect Lie, and/or a Detect Evil, and you've got the magical medieval equivalent of a metal detector at the gates of every city, village and hamlet. If you refuse the flower, you're suspect, and get run off.

The whole kingdom becomes orders of magnitude more friendly, because you know that everyone coming into your city is who they say they are, and aren't overtly hostile. Kids play in the streets with puppies, friendly Guards walk their beats whistling tunes and checking up on old ladies...it's a recipe for D&D Utopia! :D
 

F5 said:
The whole kingdom becomes orders of magnitude more friendly, because you know that everyone coming into your city is who they say they are, and aren't overtly hostile. Kids play in the streets with puppies, friendly Guards walk their beats whistling tunes and checking up on old ladies...it's a recipe for D&D Utopia! :D

Yes, and because these are flowers that you can grow in pots on windowsills, they are much, much cheaper than potions, wands, or wondrous items that might otherwise fulfil the purposes.

Regards,


Agback
 

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