There's a weapon crystal in the MiC that allows you to draw your weapon as a free action iirc.
Indeed.
Kitcik - Quick Draw is much more useful if your DM is kind enough to rule that it also allows sheathing your weapon as a free action. In my campaigns, I always allow this in an effort to bump the usefulness of the feat.
I'm playing a 10th level character right now in one game (a twin weapon fighting dervish), and there have actually been several times I wished my PC had quick draw.![]()
The main reason we had this was due to the issue of quick draw on a TWF returning dagger-thrower. Turn 1 they would let lose their 4 daggers. Turn 2 some or all of them would come back (depending on how many "returning" qualities were on the blades" and they would only have 2 hands to catch them.
I'm playing a 10th level character right now in one game (a twin weapon fighting dervish), and there have actually been several times I wished my PC had quick draw.![]()
Then you sobered up and realized the feats you actually selected were much more useful.
There's a skill trick in Complete Scoundrel called Hidden Blade. Its prerequisite is Quick Draw. What if you want to use this skill trick with Shuriken (ammunition; drawing is a free action) would you still need Quick Draw?