"Some" traditional classes to get the axe - Which ones do you reckon?

Which class(es) will go?

  • Barbarian

    Votes: 63 38.2%
  • Bard

    Votes: 92 55.8%
  • Cleric

    Votes: 1 0.6%
  • Druid

    Votes: 57 34.5%
  • Fighter

    Votes: 5 3.0%
  • Monk

    Votes: 114 69.1%
  • Paladin

    Votes: 78 47.3%
  • Ranger

    Votes: 54 32.7%
  • Rogue

    Votes: 4 2.4%
  • Sorcerer

    Votes: 98 59.4%
  • Wizard

    Votes: 13 7.9%


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takasi said:
If it's done like Star Wars, five clases only:

Cleric
Fighter
Rogue
Wizard
NPC

At first level and even levels you get a talent. Talents trees are class specific.

Barbarians are fighters with a mix of power attack and hunting / animal totem talents.

Monks are fighters with a mix of unarmed strike and celerity talents.

Rangers are multiclass fighters with TWF or ranged talents and clerics with nature talents.

Makes sense to me. With 3.5 you have so many class level subs. No two wizards are alike, so you might as well make talent trees. It's great for optimizers and at the same time simple to introduce to new players.

So how does the NPC work there?
 

This thread has lots of comments that really sadden me... :( So many people are thinking of races and classes only in terms of power, like "Class X should be axed, they're weak". Well if a class is weak maybe it should deserve to be made better isn't it?

If they are putting any grain of salt into class set design, they are choosing what is "in" and what is "out" based on (1) if the concept of the class is basic enough and allows room for customization ["Mage" is a much better concept for a base class than "Beguiler" or "Spellthief"], and (2) if the mechanic of the class is unique enough to make playing it a different experience [as it was between Wizards and Sorcerers in 3.x, even if the concept difference was minimal]. AFTER THAT they would make sure all classes are balanced with each other.

So what traditional classes might be axed?

Paladins: the concept of holy warrior is strong, but so is strong the idea in many gamers that it should be something special. NO CHANCE that 4e won't have paladins, but it is certainly possible that a PC would need to be high level to become one. Axe chance: 50%.

Rangers: the original Tolkien concept is certainly special and could face the same fate as the paladin. HOWEVER the Tolkien concept has been long gone since 3.5, when rangers become just "outdoor light warriors", which isn't prestigious at all. It could be merged into a single fighter-type class, but I don't think the chances are that high. Instead, good chances that the class is simply renamed to something more generic, like Scout. Axe chance: 20%.

Barbarians: tough call... could definitely be integrated into the generic warrior class, but it's possible that some new unique mechanics still justify this as a separate class. Axe chance: 30%.

Bards: very narrow concept for a base class, very few unique abilities (bardic music the only class-specific mechanic). Since multiclassing is certainly going to be possible in 4e, this base class has high risk of being removed. Of course, it will resurface in one of the earliest supplements as a mid/high-level option. Axe chance: 90%.

Monks: cool concept but for many not quite fitting with the clear western style of D&D. A martial artist could easily be seen as a kind of fighter, thus rolled into the fighter class. However, martial arts are too cool not to deserve their own mechanics, so most probably the Monk class will come back later in an oriental supplement (and perhaps be split into more classes). Axe chance: 80%.

Fighter: the concept is absolutely essential to the game. However the 3.x fighter is widely regarded as the most "generic" class of the bunch, which might mean that they decide to split the class into 2-3 more narrow but still wide concepts (melee fighter? archer? war leader?). Axe chance: 0%. Split chance: 50%.

Cleric: essential concept once again... We could see new divine casters (shamans?) but the basic priest is gonna stay. Axe chance: 0%.

Druid: very strong concept, theoretically could be a specific cleric but usually there are too many signature abilities that it probably deserves an own class. Making them "cherry-pickable" abilities is possible but seems to ma that a nature priest would almost always end up taking many of them, and a non-nature priest taking nearly none. Also possible to make Druids a high-level option, but how are they going to fill the earlier levels? (none of the other concepts serves well as prerequisites for being a druid). Axe chance: 5%.

Wizard/Sorcerer/Warlock: another essential concept to the game. However the arcane classes as a whole see a split due to different mechanics (and a minimal difference in concept just to justify the division a bit further). Mechanics are gonna change at least somewhat, since we already know there will be "recharge mechanics", it remains to see how many different of them will be, as this will probably set the number of core arcane classes. I bet that then NAMES chosen will depend on popularity in 3.x so my guess is no class named Sorcerer and definitely a class named Warlock (but this is just about the naming, not about the concept). Axe chance 0%.
Split/merge chance: 100%.

Rogue: this is a very traditional and cool concept, but "being roguish" could indeed be implemented as a series of feats/talents to apply to any other class. Personally I think tradition is going to win in this case. Axe chance: 5%.

My bet? 10 classes:

Fighter class1
Fighter class2
Fighter class3
Ranger/Scout class
Rogue
Cleric
Druid
Mage class1
Mage class2
(insert new 3rd divine caster or 3rd arcane caster here)

Which in fact is just about the same layout we had in the last 2 editions... :uhoh:
 

* race : gnomes are gone, there is stuff about the half-elf special ability somewhere.

Classes : I guess sorcerer will be merged/split with wizards (>>mage) and warlocks. Bards should really disappear ("bluff, bluff, bluff the silly ogre !"). Paladins should be a prestige class (does this mechanic still exist in 4e ? Does it exist in Starwars saga ?). Barbarians and monks could be talent tree for the base fighter and Ranger. Rangers will probably still be an independant class, with talent tree allowing them to be even wilder (barbarians ?). Clerics and Druids will still be there. My two cents.
 

Ruin Explorer said:
Hmmmm. I'm going to guess we'll be saying goodbye to Fighter, replaced with some fancy-schmany Bo9S "Xblade"-type and Wizard, replaced with an upgraded Sorcerer.

Nah, fighter's not going anywhere. It's getting more of a weapon-style emphasis, from what I've seen mentioned on RPGnet in excerpts from the in-house playtesters (Cordell or Noonan I think mentioned it).

Wizard neither, apparently. And psion may or may not be made core, though changed.

I think the sorcerer will get folded into Wizard, and perhaps also the Bard but that's only slightly likely. The Ranger and Barbarian will probably be blended together as one wilderness-warrior class, I'd guess. Monk may be folded into fighter or something else. Druid is most likely going to be folded into Cleric, but might be kept separate. Paladin may likely be folded into Fighter or something.

From what I understand, there will be feats or talents or something that work similar in mechanics to the Bo9S maneuvers and stances, but not necessarily in style/theme.


I don't like what little I've seen of the 4E tidbits, as little of it seems to be actual improvement rather than just simplifcation, encounter-based-focus, and mashing together mechanics from D20 Modern/Star Wars Saga Edition. :\ :(
 


- PrCs are gone

- Barbarian, Monk, Paladin: Fighter + talents & feats

- Sorcerer: gone

- Archivist: Wizard + talents & feats

- Druid: Cleric + talents & feats

- Swashbuckler, Bard, non-magical: Rogue + talents & feats

- Bard, magical: Warlock + talents & feats


....and *please* make the Wizard to be the best necromancer in the game, *not* some kind of cleric!!!!!!!!!!!
 


green slime said:
My guess is that they'll have done away with the concept of PrC, and instead focus on having feats, and "talent paths" leading to similar capabilities.

Greetings!

I agree, Green Slime. I think you're spot on with that!

Talents and feat trees--even as we looked at 3.0 originally, in the original conception--PRC's were really unnecessary. Remember all the stuff in Sword and Fist about making whatever kind of character you wanted using the base classes, and modifying them with skill and feat selections? They dropped that idea, and instead went with PRC's.

Thus, I'm not surprised that as the game has evolved, that some clearer thinking hasn't taken over to realise that PRC's, at the end of the day--really are not necessary at all.

Semper Fidelis,

SHARK
 

Ruin Explorer said:
Sadly I can't seem to edit one in.

However, if mods can, and a kindly mod wants to make so we have a multiple-choice poll with all the 3E PHB classes listed, that would be ideal.

Done!

My votes are for Bard and probably Monk to disappear

(Bard is most often the 'fifth wheel who does nothing well', and another tip somewhere talked about half-elves having a racial 'inspire' ability... which would take one of the only features unique to the bard)
 

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