I'm wondering if any that are similar to the below exist already. Would be nice. Anyway, I'm not exactly sure how the following will work out, but I'm very interested in developing them. As concepts, I'm curious what people think. (note: kind of favors 'game' over 'reality' I guess)
I'm kind of thinking of fusing an Iron Heroes type of play with a 'raw' kind of magic system. Where spells are not really developed, and most of the time mages would need to shape what they are casting. I don't want to get into details, but pretty much, elemental damage would practically be a weapon and buffing/debuffing spells would be very simple... and there would be no spells that could talk to the dead or tell the future. I rather not focus too much on magic however.
CON playing a bigger role in natural DR. Not too big, but big enough to be very important.
Maybe splitting DEX into DEX(aiming, critical, ect) and AGL(dodging/AC, movement, initative).
Getting rid of the current BAB system and make a Weapon Skill system(and pretty much the same deal with magic, but with caster level... but enough about magic), where each job gets a different set of points to spend of weapon types they are proficient in.
With the above, maybe being able to use tokens(even if I don't use Iron Heroes, I will surely use something similiar) from their job or a seperate set of tokens to perform special attacks with the weapon, specific to the weapon or weapon-type, like combos or something.
Finally, weapon's playing a big role in maximum amount of attacks each turn. The way I see it, a dagger not being dualwielded would hit two or one more times than a large weapon. However, will have a lower attack bonus overall.
The last two might be a little too much, but the rest I'm pretty interested in adding. What do people think of these ideas? (how hard it would be to think up of such things or how balance it would be...)
[PS. Maybe this should be in the d20 system forum ;x)
I'm kind of thinking of fusing an Iron Heroes type of play with a 'raw' kind of magic system. Where spells are not really developed, and most of the time mages would need to shape what they are casting. I don't want to get into details, but pretty much, elemental damage would practically be a weapon and buffing/debuffing spells would be very simple... and there would be no spells that could talk to the dead or tell the future. I rather not focus too much on magic however.
CON playing a bigger role in natural DR. Not too big, but big enough to be very important.
Maybe splitting DEX into DEX(aiming, critical, ect) and AGL(dodging/AC, movement, initative).
Getting rid of the current BAB system and make a Weapon Skill system(and pretty much the same deal with magic, but with caster level... but enough about magic), where each job gets a different set of points to spend of weapon types they are proficient in.
With the above, maybe being able to use tokens(even if I don't use Iron Heroes, I will surely use something similiar) from their job or a seperate set of tokens to perform special attacks with the weapon, specific to the weapon or weapon-type, like combos or something.
Finally, weapon's playing a big role in maximum amount of attacks each turn. The way I see it, a dagger not being dualwielded would hit two or one more times than a large weapon. However, will have a lower attack bonus overall.
The last two might be a little too much, but the rest I'm pretty interested in adding. What do people think of these ideas? (how hard it would be to think up of such things or how balance it would be...)
[PS. Maybe this should be in the d20 system forum ;x)