Some Unique House Rules / Varient in the making

BRP2

First Post
I'm wondering if any that are similar to the below exist already. Would be nice. Anyway, I'm not exactly sure how the following will work out, but I'm very interested in developing them. As concepts, I'm curious what people think. (note: kind of favors 'game' over 'reality' I guess)

I'm kind of thinking of fusing an Iron Heroes type of play with a 'raw' kind of magic system. Where spells are not really developed, and most of the time mages would need to shape what they are casting. I don't want to get into details, but pretty much, elemental damage would practically be a weapon and buffing/debuffing spells would be very simple... and there would be no spells that could talk to the dead or tell the future. I rather not focus too much on magic however.

CON playing a bigger role in natural DR. Not too big, but big enough to be very important.

Maybe splitting DEX into DEX(aiming, critical, ect) and AGL(dodging/AC, movement, initative).

Getting rid of the current BAB system and make a Weapon Skill system(and pretty much the same deal with magic, but with caster level... but enough about magic), where each job gets a different set of points to spend of weapon types they are proficient in.

With the above, maybe being able to use tokens(even if I don't use Iron Heroes, I will surely use something similiar) from their job or a seperate set of tokens to perform special attacks with the weapon, specific to the weapon or weapon-type, like combos or something.

Finally, weapon's playing a big role in maximum amount of attacks each turn. The way I see it, a dagger not being dualwielded would hit two or one more times than a large weapon. However, will have a lower attack bonus overall.

The last two might be a little too much, but the rest I'm pretty interested in adding. What do people think of these ideas? (how hard it would be to think up of such things or how balance it would be...)

[PS. Maybe this should be in the d20 system forum ;x)
 

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All of these are seriously big changes, I hope you don't care too much for balance or you're going to need a lot of work...

If you can find a system that already uses these variants, take a look at how they managed to balance it.
 

yes. It won't be easy.

Skill focus:weapon is a much better feat than weapon focus currently is. Likewise proficiency negating the -4 penalty means that a fighter type will have an extra +3 or so to hit due to his starting 4 ranks in the chosen weapon.

I've been toying around with the idea of variable weapons speeds, but I don't think they will end up working. Basically wielding a smaller or larger weapon affects the rate of gaining secondary attacks in a full round action. However, attacking someone with a larger weapon will generally provoke an AoO (though there may be a combat option or feat to let you avoid that at a penalty to your attack roll). In the end, it probably isn't balanced.
 

I guess I didn't make myself clear, I'll explain further.

There would a skill system outside the normal one. Simply, each class would get a list of weapons they can use. Mage types would have a very poor list, while use-everything fighter types would get an expansive list. The list would be split in three: "Poor", "Medium", and "High". The maximum amount of points that can be spent in a weapon that level is based on which group they are in. Something like an Archer would have High Bow/Gun/ect skill, but Medium in swords or daggers, and poor in staff and everything else. A feat can be used to improve the weapon which group a weapon is in and all that jazz. As you can imagine, the "Poor" would be a Wizard's BAB and so on.

Then each class gets Weapon Skill points each level, with no x4 bonus at level one. Something like #+INTmod. This may seem to favor INT-based mages, but its important to remember, caster level would also be included in this... so there would be "Fire", "Ice", "Necromancy", "Summoning", and ect skills to spend points on.

Kind of a poor explaination, but I hope people have better understand.

Yeah, I know about balance being a huge pain, but I'm curious what people think about the concepts.
 


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