RodneyThompson
Explorer
haiiro said:I'm assuming this means you wrote the article.If so, congratulations -- it's a good piece of work, and quite enjoyable.
Any teasers on the 6th template?
Yes, I did write it. Makes sense to have one of the authors of the book write a preview for it, yes? Erik Mona asked me to whip up a preview of d20 Future for the last issue of Polyhedron, so that's what I came up with. Since I didn't write the starships chapter of the d20 Future book, I decided it wasn't such a bad idea to make my mark on that chapter after Erik suggested it.
As for the sixth template, it was a template for a fortress ship, basically the "armored car" in space.
Turanil said:Any teaser on d20 future at all!! I have ordered my copy on Amazon 1 month ago and I am tired of waiting.
I wish I could say something. I really do. Unfortunately, my nondisclosure agreement explicitly prevents that without permission. I'll ask Chris Perkins if I can say anything, but for now you'll just have to do with what pops up on the WotC website. Push comes to shove, I did an interview for the book that should hit the site soon. That has some spoilers in it for the book.
Sorcica said:How are the ships designed? Is the write-up like vehicles in modern? (i.e. it's possible to destroy a tank with your bare hands). Tell me something, darn it!!
Heh, well, it's very different from Modern. The starships are tough, but they also deal out a huge amount of damage. Even the smallest starships have a Hardness of 20 or more, and then vast amounts of hit points. The stat blocks would remind you more of those found in the Revised version of the Star Wars RPG.
Bagpuss said:Is it at all like the ship rules from Alternity?
Not really.While you will find many of the same general concepts (laser weapons, mines, super-dense armors, etc.) the actual combat system is quite different. At least, I think so. I'm a bit rusty on my Alternity space combat rules. It reminds me a lot of, again, the Star Wars RPG.