JChung2003 said:Once you realize D&D's a game designed to be playable and not an accurate model of life, things make a lot more sense.
Spatzimaus said:The consensus by the end was that saves overall were fine, except where someone was of a class that could easily max out one save (Rogues for Reflex, Clerics or Druids for Will) by pumping up one stat. With those classes it was too easy to become effectively immune to one entire type of save.
Spatzimaus said:Hong: It's not necessarily a bad thing, but under the existing system, it becomes really easy to beat certain class' saves and nearly impossible to beat others. Spells effectively become a rock-paper-scissors thing; if you pick the right save, you win, if not you lose. Too absolute for my tastes.
For most casters this might not be so bad, but one of the important parts of 3E is the increase in casters with limited spell knowledge (Sorcerer, Bard, Psion, Psychic Warrior, lots of prestige classes). A Sorcerer doesn't always have a choice, he might HAVE to use the Fireball against you.
(I also just hate how CHA always ends up as a dump stat.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.