Kae'Yoss
First Post
Tsyr said:
I miss split-stats from 2E...
You might give that a try.
http://kender.brisbanecbd.com/dnd3/vr_subability.htm
Haven't tested it (6 ability scores are enough IMO), though it looks OK.
Tsyr said:
I miss split-stats from 2E...
Spatzimaus said:(I also just hate how CHA always ends up as a dump stat.)
MMU1: Sure, you could do that, although I think you have to draw the line somewhere for the sake of simplicity. If you can think of good explanations to use both DEX and INT for Initiative, feel free, but I just wanted to change the save system.
Thanee said:Yep, I also think Charisma would make more sense.
Wisdom is for intuition and perceptiveness, Charisma for force of personality and willpower.
KaeYoss said:
If you're the DM, you can of course change that! I'll be starting soon, and I'll make sure that everyone who puts his lowest stat in CHA and still tries to be the diplomat will regret it. I won't care (much) what the players say, I'll look up their diplomacy (or bluff, or whatever) value (and probably make a roll) and basing on THAT, I'll interpret their words. So if the player says "Greetings, good sir, my name's Krusk, at your service. I would humbly ask you whether you know the way, since it seems we're lost. I appreciate your answer" or something and he has CHA 8 and not a single rank in any CHA-based skill, Krusk will, in the game, say something like. "Me Krusk! You say where we are, foppy human, or me will punch you in der face!". The other will ract accordingly. And anyone who's persistant, insisting that he was polite and all will get XP penalty for bad roleplaying (not playing the character properly).
mmu1 said:
Really? No offense, but I'd hate to play under a DM that did that...
If Krusk's player wants to give a speech, but rolls badly on his untrained check, I can see a number of things that'd happen - he mangles some of the "big words", making himself sound like an idiot, he tries to be polite but his words come out as "GREETINGSGOODSIRMYNAME'SKRUSK!" in a savage barbaric accent that ends up frightening everyone, or he just can't make himself well understood and confuses everyone...
But simply deciding that someone with 8 CHA can't have a normal, polite conversation if he wants to, and even going so far as putting words in his mouth that have directly the opposite meaning to what the player is going for is just silly...
Someone with 8 CHA is no more a hideous freak of nature with no people skills whatsoever than someone with 12 CHA is a brilliant orator or someone with 12 STR a champion weightlifter.
Too many people have the tendency to, when it comes to Charisma, exaggerate the effects of a negative modifier beyond all reason.
mmu1 said:Really? No offense, but I'd hate to play under a DM that did that...
If Krusk's player wants to give a speech, but rolls badly on his untrained check, I can see a number of things that'd happen - he mangles some of the "big words", making himself sound like an idiot, he tries to be polite but his words come out as "GREETINGSGOODSIRMYNAME'SKRUSK!" in a savage barbaric accent that ends up frightening everyone, or he just can't make himself well understood and confuses everyone...
But simply deciding that someone with 8 CHA can't have a normal, polite conversation if he wants to, and even going so far as putting words in his mouth that have directly the opposite meaning to what the player is going for is just silly...
Someone with 8 CHA is no more a hideous freak of nature with no people skills whatsoever than someone with 12 CHA is a brilliant orator or someone with 12 STR a champion weightlifter.
Too many people have the tendency to, when it comes to Charisma, exaggerate the effects of a negative modifier beyond all reason.
Shard O'Glase said:
What I do is 1. have the palyer roll their reslut. and then 2. roleplay the result. Rolepalying a poor result like you did well might hurt you when I hand out bonus XP for good roleplaying at the end of the game.