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First Post
You can see Gary describing something like that in the AD&D DMG in his discussion of keeping track of Time. However, his discussion regards having several active groups in the game - something most D&D games don't have. The idea of time as a limited resource? It isn't there.
For time to truly be important, either it must be limited, or there must be other groups that have actions that take time and who can adversely affect the players if they complete their actions first. (Which is another way of saying the available time of the players is limited.) In AD&D, this has seen use in "The Assassin's Knot" by Len Lakofka, which has a timeline for the adversaries, against which the PCs must race. The James Bond RPG also uses villain timelines in its adventures.
AD&D 1e is interesting in that there are several activities that take up a lot of time, in particular training, wilderness travel and recovering from being revived from negative hit points. However, the game really doesn't have any structure in it that makes this lost time meaningful. Yes, there are aging effects, but most campaigns don't last that long. To get from 1st to 15th level may only really consume a couple of years of game time. Meanwhile, if you add in a villain's timeline, it actually adversely interacts with those aspects, especially training.
Honestly, to use Time as a Resource in D&D requires a much more strict structure than currently exists in the game. I'm not really familiar with Birthright, but I dare say that would have such a structure, likewise with the Dominion rules in the Companion ruleset of BECM D&D. However, both these rulesets are at odds with the regular activities of D&D play; it's not just a case of adapting one.
Cheers!
I'm still a little confused, as I'm not sure exactly how it's NOT a resource in D&D. Anytime the PCs have to do something before something else happens this would be in effect wouldn't it?
IE the Cult of Orcus plans to cast the spell of world ending on the new moon! The New moon is in three days! It takes us at least 2.5 days to get to their temple of unholy unholiness, so we have less then 1 day to gather our resources... But wait, we met that guy about a day back that was selling griffons... they would get us there in less then a day... that buys us a little time to get the jump on them...
What am I missing?