Son of Krauss Greyhawk Age of Worms Game (OOC)


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Azten said:
No problem here. Especially if you post here first and give one a chance to restate the orders for that round.
Even though that's a good idea, it would seem to me that it would drag combat out even farther (by inserting a "proofing" stage). Just let me know on this board if something doesn't make sense and then we can backtrack and fix it.

FYI, I'm posting the next round this evening, as soon as jeremy posts :)
 

Jeremy, you can't move to the indicated square (diagonal from wolf#2) without provoking an AoO from wolf#3. Would you like to move the diagonal square from wolf#3 instead?Post deleted ... you'll see why
 
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Thanee, I had to move Alexi around a little bit for her to get a clear shot at one of the wolves. Otherwise she would have had a -8 penalty to hit, and I'm pretty sure you wouldn't have wanted that.
 


Thanee

First Post
But shouldn't she have the -4 penalty still? All wolves are in melee, right?

And Alexi couldn't reload, since she has moved then. You probably had that in there from my action declaration still.

Also, on the map it looks like Kenneth is now right between the wolves and Alexi, maybe the position isn't the best then, if that was going to be avoided? Alexi could also move (have moved) to the top left of the map, line of fire seems pretty open from there. :)

Bye
Thanee
 

Thanee said:
But shouldn't she have the -4 penalty still? All wolves are in melee, right?

And Alexi couldn't reload, since she has moved then. You probably had that in there from my action declaration still.

Also, on the map it looks like Kenneth is now right between the wolves and Alexi, maybe the position isn't the best then, if that was going to be avoided? Alexi could also move (have moved) to the top left of the map, line of fire seems pretty open from there. :)

Bye
Thanee
I made the changes. You were right, I did not add in the -4 penalty. Position changes also made.
 




Thanee

First Post
@silentspace: Withdraw is a full-round action... you can only move+attack, but will provoke AoO then... Tumble or 5-ft. step are about the only ways to prevent this.

Bye
Thanee
 



Thanee

First Post
Ahh, ok... sorry, I thought the "same attack as before" part was meant to be an actual attack, while it only seems to mean the attack bonus! :)

Bye
Thanee
 





hbarsquared

Quantum Chronomancer
silentspace - No, no bardic music. They're just a coupla wolves. ;)

And Mista Collins, how did you like the idea of tumbling past so that Kenneth and Owen can flank?
 

Mista Collins

First Post
jeremy_dnd said:
And Mista Collins, how did you like the idea of tumbling past so that Kenneth and Owen can flank?

I liked the idea. I was just hoping I could flank somehow/someway (and get extra dmg and a better chance to hit). Plus I love tumbling. It is a skill I try to have all my characters (no matter what class) take if they aren't going to be carry a medium or heavy load (or wearing medium or heavy armor).
 

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