Sepulchrave II
Legend
I'll try and address some questions quickly - I should go to work at some point, though
Some, but not all. A lot is filled in afterwards.
This wasn't intentional - in fact I didn't realize the connection until you pointed it out to me! Archetypes tend to have a habit of popping up even if you don't mean them to.
Good question! I'm not sure I can answer it, other than to say that in Tramst's stat block, his alignment is listed as 'special.'
The Celestial Interdict prevents demons, devils - the 'fallen' - from entering the Prime without help: i.e. conjuration or summoning. Arch-fiends can circumvent it to a certain extent - presumably with Oronthon's permission/knowledge.
I had a long discussion with Dan about this. He compared it to dropping a stone into a bucket of water, as opposed to dropping a stone in an ocean. In a finite, bounded space such as Afqithan (albeit, a reticulated, non-Euclidian one) the effect of magic on the fabric of reality is more pronounced. If one were to apply a kind of pseudo-science to it, then it would be possible to say that - vibrationally - Afqithan is already very highly strung. Magic is everywhere.
Enough magic might make it 'snap' altogether - forcing it to dissolve, rejoin with Faerie, be sucked into the Plane of Shadow etc. Note that we are talking a lot of magic here - epic spells with a DC in the 10s of thousands, maybe.
A finite space can dilate to accomodate magical effects, and then return to its natural vibrational state.
Largely early Renaissance, with a few quirks thrown in.

I'm curious to know how much of the NPC interplay is vocalized for the players' benefit,
Some, but not all. A lot is filled in afterwards.
It is also appropriate, as in many beliefs system, some have found enlightenment under a tree.
This wasn't intentional - in fact I didn't realize the connection until you pointed it out to me! Archetypes tend to have a habit of popping up even if you don't mean them to.
I realise that D&D alignments are farcically inadequete when discussing a religious and philosphical system as detailed as you have for your setting, but what result does the new Orthodoxy have on the alignment of Oronthan?
Good question! I'm not sure I can answer it, other than to say that in Tramst's stat block, his alignment is listed as 'special.'
Now, per the Interdict, aren't outsiders prevented from entering Wyre?
The Celestial Interdict prevents demons, devils - the 'fallen' - from entering the Prime without help: i.e. conjuration or summoning. Arch-fiends can circumvent it to a certain extent - presumably with Oronthon's permission/knowledge.
quote:
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Soneillon spoke two dreadful words which echoed across Afqithan. The outer shell of the prismatic sphere quivered in sympathetic vibration, as the magical lattice of the demiplane was stretched closer to its dilational limit.
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So, epic magic can impact demiplanes through its usage? That seems to further emphasize (to me anyway) the difference between a demiplane/alternate PMP and Wyre as the real PMP. Would epic spells create similar aftershocks within Wyre itself?
I had a long discussion with Dan about this. He compared it to dropping a stone into a bucket of water, as opposed to dropping a stone in an ocean. In a finite, bounded space such as Afqithan (albeit, a reticulated, non-Euclidian one) the effect of magic on the fabric of reality is more pronounced. If one were to apply a kind of pseudo-science to it, then it would be possible to say that - vibrationally - Afqithan is already very highly strung. Magic is everywhere.
Enough magic might make it 'snap' altogether - forcing it to dissolve, rejoin with Faerie, be sucked into the Plane of Shadow etc. Note that we are talking a lot of magic here - epic spells with a DC in the 10s of thousands, maybe.
A finite space can dilate to accomodate magical effects, and then return to its natural vibrational state.
Lastly, Tramst mentioned a mechanical clock as a gift to the feys. What is Wyre's approximate technology level? That seems more advanced than I had been imagining.
Largely early Renaissance, with a few quirks thrown in.