Destil
Explorer
Grrr... must resist urge to smash... it's a huge pet peeve of mine when games equate cold and water*.Xarlen said:Trust me, we had a huge debate and even the Sage said that Sonic does not work in Silence. But you can take that with a grain of salt. ;p
I disagree regarding elementals. Sound is more powerful in water (Same reason for the Green Dragon). And, just because they have no bodies... It's MAGIC. Why would an Air Elemental take damage from Acid? They have no corporal body to be harmed by acid.
If you want to be stickler, why is Cold damage damaging to water elementals? The Cold is a natural property of water, and thus a water-elemental would simply be frozen (Held? Slowed?), but could simply dissolve the iced portions.
And why would Sonic effect Fire Elementals? They have no corporal bodies.
In general I'm just trying to find a 'plausible' reason to give a certain set of creatures sonic resistance. It's not at all scientific, or inclusive. I just want to take some of the teeth out of sonic and make it not a clearly superior choice. Creatures without a rigid antimony made the most sense to me. Water and Air elementals, in their element, I see as simply vibrating along with the air and water around them. It passes through them like they’re not even there, basically. The same would hold true for fire, but fire elementals are rarely immersed in flame…
*A) Why ice? Shouldn't water be... uhm... water. If there's ice, than there should be steam, too.
B) In fact the heat of vaporization for water (how much heat is transferred by condensing a set mass of steam or boiling water) is far greater than the heat of fusion of water (heath transfer to freeze water or melt ice). There's more energy to be transferred condensing steam than melting ice, by a factor of 6.7 or so (at standard atmospheric pressure). Steam spells make far more sense, and are just cooler in general, IMHO. Steam burns are nasty.
Last edited: