Sons of Krauss Age of Worms Adventure Path (IC)

Thanee said:
“Only if the sorcerer made these lights before dying...”


Gregor grins. "He could be a ghost sorcerer who haunts his own tomb, returning from the grave only to make sure the lamp got lit. Because he's afraid of the dark."
 

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Kenneth

Kenneth chuckles at Gregor's comment as he examines each alcove. After a few minutes, he comes to Owen's side as the young man pulls out the indigo lantern.

"I wonder how we would light them?" Kenneth wonders aloud.
 

Azten said:
As I near the dias (within 5 feet), I'll start examining the floor, dias and sarcophagus for any signs of traps or moving stone.

OOC:
Spot +3(+2)=+5 Search +2(+2)=+4
OOC: 3 Search checks

You look around the floor, dais and the sarcophagus but don't see anything which might suggest a hidden trap. The lid of the sarcophagus bears a white stone relief of a tall figure cloaked in a simple garment of flowing cloth. It's difficult to say why, exactly, but the outfit conjures thoughts of ancient times. The figure at first looks human, but a cursory examination reveals that its about 7 feet tall, completely hairless, and is of indeterminate gender. Its arms and hands rest at its side. The left hand curls upon itself in a fist, but the right is placed palm up, with the thumb turned in and all but the index finger held parallel to the arm. The index finger, which looks as if it originally curled under the thumb, is broken off. The figure wears a scarab-like amulet around its neck, inscribed with a symbol similar to the one found on the broken artifact in the hallway.

The sarcophagus rests upon a small raised platform carved in the shape of a stylistic arrow, with the tip aligned with the head of the relief figure upon the lid and a short “shaft” extending from the foot of the sarcophagus. The arrow is pointing at the corridor which heads off in a westerly direction.

PICTURE OF SARCOPHAGUS
 

Azten said:
OOC:
If this is too much info I can make an appropriate Knowledge check... but it seems to me that a dwarven cleric would be well aware of Continual Flames, even if not actually familiar with the casting of the spell.​
OOC: No question, you would be very familiar with it. Continual Flame spells are quite common around temples and in richer sections of larger cities.
 

Mista Collins said:
Seeing that two lanterns are missing from the seven chains that hang down, Owen opens up his backpack and pulls out the indigo one. This probably belongs on one of those hooks, Owen thinks to himself. Now if I could only remember which one this went on in the mural. Owen sits there pondering for a moment and looks puzzled. Finally a smile comes across his face. "Hey guys! there are five more lanterns in here! I say we take those also! Tidwoad could sell them as a set! I am sure he would give us 250 gold for all six of these! If we could find the one that used to go there," Owen says as he points to one of the empty hooks and what he was going to say, suddenly just doesn't come out. He stands there for a second and mouths a few words silently and counting from left to right. Red, Orange, Yellow, Green, Blue, Indigo... "It goes there! That is what the mural showed!" Reaching up, Owen runs over and puts the indigo lantern on the chain.

OOC: That is assuming he can reach and that it is one of the chains missing a lantern. If it already has a lantern he will change them.... if he can reach.
Following the guide of the mural, Owen easily finds the corridor where the indigo lantern should be hanging. This hallway is indeed missing a lantern, ending in a simple hook attached to a long chain which reaches up into darkness. As the hook dangles only five feet off the ground, Owen hangs his lantern on it without much difficulty.

As a result of this, nothing out of the ordinary happens.
 

silentspace said:
Majakilar nods at Gregor's comment, fascinated by everything. He listens to Azten and Owen with interest, and helps them as best he can in searching or placing lanterns.
OOC: 3 Search checks
Majakilar helps the dwarf search around the sarcophagus, but finds nothing which he can add.
 

Voadam said:
Gregor will walk up to the green lantern and check out its flame. Although if he hears the sarcophogus explode or a horrid undead shamble out he will rush over to deal with the problem.
Gregor makes his way down the northerly hallway, approaching the green lantern which hangs at his chest level. It throws off a flickering light, creating dancing shadows on the walls. Carefully opening the door of the lantern, he discovers that an everburning torch has been placed inside. He has seen these expensive magical items in some of the better mines in Diamond Lake, where they are used to illumiate shafts which are thought to contain volatile gases.
 


jeremy_dnd said:
Kenneth wanders from alcove to alcove, gaze fixed to the ceiling but somehow managing to avoid the others as well as the walls and scattered pieces of debris.
Casually glancing down each of the seven tunnels which lead off of this chamber, Kenneth notices that they are built in a similar manner. They are about 40 ft. long, with ceilings which begin only 10 feet off the ground, and which grow higher as one moves down them. Unusually colored lanters hang from long chains attached to the alcove ceilings, dangling just 5 feet off the floor. Otherwise the corridors seem empty, except for bits of rubbish and some broken mortar.

jeremy_dnd said:
"Anybody know anything about such magics?" Kenneth hears Gregor ask from his periphery.
OOC - Knowledge (arcana) +7, untrained in Spellcraft
"Of course," Kenneth replies. "It's a . . ."
OOC: See above post.
 

jeremy_dnd said:
Kenneth

Kenneth chuckles at Gregor's comment as he examines each alcove.
OOC: 7 Search checks

At the end of each of the tunnels a 5-foot diameter circle seems to be carved into the floor, located directly below the lanterns (or where the lantern would be hanging in the one without one). It is impossible to see or feel the bottom of these carvings.
 

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