Sons of Krauss Age of Worms Adventure Path (IC)

With a sudden inrush of air the doors of the cylinder slam shut on a very surprised gnome with a loud metallic clang. Once again the group feels and hears a bass rumbling beneath their feet as the entire contraption lowers itself into the floor. A stone "cap" locks into place once it goes flush with the floor leaving no sign of a disturbance. The rumbling continues for a few more seconds before it abruptly stops.

After that there is only silence.

jeremy_dnd:[sblock]OOC: You are dead, please start making a new character.[/sblock]
 

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jeremy_dnd:[sblock]OOC: Just kidding. Did I scare you? :p

As you enter the completely smooth interior of the metal cylinder, the door suddenly slams shut behind you with a deafening metallic clang. You feel and hear a rumbling beneath your feet and get the feeling that you are moving down. This sensation continues for a few seconds before you feel the apparatus come to a stop. The doors slide open quiety revealing a small room beyond.

This rectangualar room is about twenty feet by fifteen feet with ceilings a uniform 20 feet in height. The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen adrogynous, hairless humanoids stand in poses of deference, almost as if they are playing homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.

Other than your rapid, shallow breathing, no other sound can be heard and your lamp is the only light source. Unlike many an enclosed area, the air here is far from musty, and you guess that there must be a source of fresh air somewhere.

OOC: Since I don't want the others to know what you are doing, please post everything here in spoiler tags (sblock). Thanks![/sblock]
 

"Thanks," Kenneth replies as he takes the torch from Majakilar.

He holds it aloft, bringing the light to bear on the interior of the cylinder. "Let's see, I can't really make out any--"

Shooop!

Hm, Kenneth thinks to himself as the rumbling begins and the tube begins to descend. Interesting.
 

What The ..! Dangit!
Impulsive twitterbird... We warned ya'.

Addressing Majakilar in a resigned voice, Do you hear any screaming?

So, who's next?

If no one else wants to I will go - maybe he needs some of Moradin's healing and I can pull his bacon out of whatever fire he has landed in.
 

Kenneth

[sblock]
Kenneth steps out of the metal cylinder and into the rectangular room. He raises the flickering torch and stares at frieze decorating the walls.

A temple, maybe? he thinks, wondering at the penitent faces. He walks among the damaged statues, careful not to disturb anything, and ponders the function of the room.

He pauses for a moment when he sees the dark archway to the south and contemplates approaching the stone block. Perhaps a mechanism? Or writings describing the contents of the rooms beyond? He takes a tentative step forward, then stops himself.

I'd better wait for the rest, he decides. Keneth returns his attention to the cylinder, making a cursory search for any switch or lever that might return the elevator to the chamber above. Satisfied with his search, he tries to piece together the history of these strange, adrogynous people.
OOC - Knowledge (history) +7, bardic knowledge +4, Search +3
[/sblock]
 

"Now that was very unexpected! I say we try and get the cylinder up again so that one of us can see if he is alright!" Own says with a sense of urgency as he rushes to the sarcophagus and starts pushing it to the next corridor so that he can push it back to the corridor that Kenneth just went down. "Anyone want to help me here?"
 

jeremy_dnd:[sblock]As soon as Kenneth steps out of the metal cylinder the metal doors slam shut behind him again with a loud clang. A stone wall slides over the metal doors from above, snapping into place with a dull thud. Once again, the rumbling commences beneath his feet lasting only a few seconds before it stops.

Briefly examining the wall, he searches his immense knowledge of all things admirable and profound (OOC: Knowledge (history) check). Looking more closely at the glyphs which seem to give a description of the events depicted, he decides that the letterforms look similar to an ancient glyph-language he once read about in an immensely boring and large tomb in the library of the Grey College in Greyhawk. It was written at least two centuries ago by a discretited sage called Asin the Unwise who spoke of a pictographic alphabet called Vaati, which he considered the original written form of Auran.

Searching around the door, he finds a small circular protrusion about the size of a large gold coin sticking out of the wall next to the door. It seems to be made of the same metal as the doors, and judging from the paint flecks, looks like it was painted gold at some point in the distant past.[/sblock]
 

The moment Owen finishes his plea for help, and before he can actually move the sarcophagus again, the same rumbling recommences underneath the feet of the party. Within seconds the stone "cap" slides aside and the metal cylinder re-emerges below the yellow lantern. The metal doors slide open with a hiss of compressed air revealing an empty chamber.

Neither hide nor hair of the talkative gnome can be seen.
 


"I'll go, I'm still relatively uninjured" Majakilar says as he steps into the cylinder.

I should've gone first, what if there are more foes down below?

Standing in the cylinder, he grits his teeth and grips his guisearme firmly, uncertain what will happen next and hoping Kenneth is ok.
 

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