Marshall
First Post
Rule of thumb: If someone glances at a rule and cries "broken" at first sight, it usually isn't. The really broken stuff is usually between the lines and requires a non-obvious combination of things.
...and there's a huge difference between "overpowered" and "broken". Ice Prison and Ignition are too good for at-wills. Throwing Slow around in an area burst at-will is too good and thats before the d8 damage die. Dropping d10's in an area burst at-will is two steps better than ANY previous at-will and 3 steps better than anything else the parent class gets. The only saving grace is that these are most overpowered at level 1 and dwindle off after that.
That, actually, is biggest condemnation of the build as a whole. You're very strong at level 1 and suck by the time you hit paragon where you still have 7 more levels before you get any improvement at all.