KnightGwen
Sorceress
Really enjoying this discussion, it always intrigues me to see how people change the Sorcerer, given the relatively low satisfaction among players.
I've compiled some homebrews that I think would be terrific additions to the game, based on the things players are generally dissatisfied with, namely:
So, my proposed changes are, in no particular order:
EDIT: Amended point #1
I've compiled some homebrews that I think would be terrific additions to the game, based on the things players are generally dissatisfied with, namely:
- Sorcerers feel like an underwhelming class choice for a player
Sorcerers don't feel underpowered, they feel underunderwhelming
- Flavour text does not match reality in play
- Too few spells known (max 15)
- Too few sorcery points (max 20)
- Too few metamagics (max 4)
- Severely limited class spell list
- Unappealing class Capstone
So, my proposed changes are, in no particular order:
- Sorcerous Component: You are your own spellcasting focus, only requiring materials to cast a spell if there is an indicated cost. You must still have a free hand during casting to perform the somatic components. Addresses Issue 1 & 2
- Increased Sorcery Points: Your sorcery points equals your Sorcerer level + your Constitution modifier (minimum +1). Addresses Issue 1 & 4
- Increased Metamagics: You gain 3 Metamagics at 3rd level. You gain another two at 10th and 17th level each. Addresses Issue 1 & 5
- Metamagic Versatility: You may exchange one Metamagic you know, for another you don't, whenever you finish a long rest. Addresses Issue 5
- Master of Elements: "Elemental Spell" Metamagic (from UA) becomes a Font of Magic Option (so all sorcerers can use it), which upgrades to include all damage types when you hit level 15. Addresses Issue 2
- Sorcerous Insight: At level 11, and again at level 20, you may pick one of the following classes: Bard, Cleric, Druid or Wizard. Addresses Issue 1, 2, 3, 6 & 7.
- You may pick a number of spells equal to your Constitution modifier (minimum +1) from each of the chosen classes' spell lists.
- These spells do not count against your number of spells known,
- These spells cannot have Metamagics applied to them. In all other aspects, they are sorcerer spells for you.
- The chosen spells must be of a level you can cast, and you use spell slots as normal to cast them
- You can spend 8 hours of uninterrupted meditation to exchange one spell for another from the same class list.
- Archsorcerer (Capstone): At level 20, you regain half your expended sorcery points (rounded down) on a short rest. Addresses Issues 4 & 7
- Archsorcerer (Capstone): At level 20, you may expend 20 sorcery points to re-create an expended 9th level spell slot. You may not use this feature again until you finish a long rest. Addresses Issue 7
EDIT: Amended point #1
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