They must have very little to complain about the sorcerer in the sorcerer thread if they are complaining about the Warlord, which is not even a class in current D&D.Can we keep arguments about the fighter and the warlord out of the sorcerer thread?
They must have very little to complain about the sorcerer in the sorcerer thread if they are complaining about the Warlord, which is not even a class in current D&D.Can we keep arguments about the fighter and the warlord out of the sorcerer thread?
I know there is zero chance of this for One D&D as a result of the enormous traction of "tradition," but I wish that WotC would take a step back and critically reexamine what archetypes are mechanically or thematically needed for D&D for much the same reason as you mention here. I don't think that the whole "where you get magic from" is really strong enough of a thematic difference if there is only marginal mechanical difference: e.g., spells known vs. spells prepared. IMHO, there are more robust thematic archetypes that D&D could use for its classes.![]()
You can't convince the D&D community that classes should share spell lists and have united subclass progression, you're not convincing them to have three generic lump classes.I mean, going back to warrior, expert, and mage would technically work.
But for me to be happy with it I'd want the subclasses to come at level 1 and take at least 50% of the power budget, with tons more levels where you gain subclass features.
Edit: I know that 'healer' technically goes as a 4th class in the og dnd, but I don't understand why that can't be a variant of mage.
I wouldn't want three generic lump classes either.You can't convince the D&D community that classes should share spell lists and have united subclass progression, you're not convincing them to have three generic lump classes.
Have to make a whole new game at that point.I've been thinking of a 'deconstruction' of 5e for the last few years, and yeah I would like to see this.
Don't remind me of the original DnDnext promise of 'choose your own complexity'. They could've pulled that off, if they just wanted to...And the thing is, it doesn't have to be like this. We can have @Micah's old school FIghter - Wizard - Thief - Cleric play in the same game as my power-fluid Elden Ring game. There are more than enough highly skilled designers of all stripes that WotC can hire to make such a game possible.
Seems better, that's for sure.They must have very little to complain about the sorcerer in the sorcerer thread if they are complaining about the Warlord, which is not even a class in current D&D.
The state of the sorcerer is definitely improved. They were crippled from lack of spells and have basically gone up from two per spell level to 3 with the implication many subclasses will get more. There are four distinct subclasses.They must have very little to complain about the sorcerer in the sorcerer thread if they are complaining about the Warlord, which is not even a class in current D&D.
Well my remark was somewhat tongue in cheek but it is remarkable that we have some on topic discussion arising from it.The state of the sorcerer is definitely improved. They were crippled from lack of spells and have basically gone up from two per spell level to 3 with the implication many subclasses will get more. There are four distinct subclasses.
This doesn't make "nothing to complain about" - just that the issues are long-standing and generally well known and mitigated. Off the top of my head (and these have all come up)
But that is a minor list. The PHB/Xanathar's sorcerer was The Worst Primary Caster. The worst thing about this take is it has The Most Obnoxious Subclass. (Even warlock multiclass shenanigans are generally a very questionable choice before level 11)
- The sorcerer spell list is too short - but half the subclasses add to it.
- I despise Wild Magic - but of it needs to be done the new wild sorcerer is better than the 2014 version. But the battle lines here are 30+ years old
- Draconic should be able to melee with charisma (including 1d6 unarmed damage and cantrip + attack on the same turn at L6)
- Clockwork is thematically meh.
- Divine and Shadow need extra spells - but aren't in this playtest
- Storm needs a rework to stop being suicidal as well as extra spells known and on list - but again isn't in this playtest.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.