Chaosmancer
Legend
It's also why I like there to be multiple classes/subclasses with similar themes. I see people complaining that celestial warlock is pointless because 'just play a cleric'.
But if a person dislikes cleric mechanics but loves warlock mechanics, and they want to play a divine themed character, they have that option open to them.
Right, but I think this is a different discussion.
For example, they recently said that allowing At-Will shield reactions was too powerful, and took that away from Wizards. If we then find they give Warlocks an Eldritch invocation that allows for At-Will Shield Reactions... well, what gives? Why is this too powerful for one class, but not too powerful for another?
That sort of disconnect is a very different discussion from whether or not different mechanics appeal to different players.
 
				 
 
		 Optional): An interesting choice for the Hexblade. The extra damage works well if you’re using Thirsting Blade, and it’s even better if you’re using Crossbow Expert, too. This competes for space with Hex, which will do similar damage until you can upcast Spirit Shroud at 5th level, and by that point you’ll Shadow of Moil more appealing for similar use cases."
Optional): An interesting choice for the Hexblade. The extra damage works well if you’re using Thirsting Blade, and it’s even better if you’re using Crossbow Expert, too. This competes for space with Hex, which will do similar damage until you can upcast Spirit Shroud at 5th level, and by that point you’ll Shadow of Moil more appealing for similar use cases."  
 
		 
	 
 
		 
 
		 
 
		 
 
		