Sorceress spell selection

Thanee said:
Hiyas!
Use Magic Device
1...
Open/Close (swap out Daze)
...(swap out Dispel Magic)
use magic device.
USE MAGIC DEVICE? As a sorceress?
*shrug*

open/close .. nope take disrupt undead instead. alltime helpfull.
though it might clash with incantrix.

NEVER, never ever swap dispel magic. Not even for GDM.

Just my 2 copper.
 

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I'd pick up alter self ASAP for a 2nd level spell. It's extremely versatile for natural armor, water breathing, special movement, disguises, skill bonuses, stealth, etc.

Also- UMD is totally viable as a cc skill for a sorceress. With maxed out Chr and a Circlet of Persuasion you can make those high DC checks. My 5th level sorcerer has this with a check of +10 at 5th level. The DC for a wand is a flat 20 so I'm successful at least 1/2 the time.
 

Lab Monkey said:
I'd pick up alter self ASAP for a 2nd level spell. It's extremely versatile for natural armor, water breathing, special movement, disguises, skill bonuses, stealth, etc.

It was that useful in 3.0 ... now it's just a slightly better version of diguise self... :(

Havn't seen many humanoids with useful physical properties...

Also- UMD is totally viable as a cc skill for a sorceress. With maxed out Chr and a Circlet of Persuasion you can make those high DC checks. My 5th level sorcerer has this with a check of +10 at 5th level. The DC for a wand is a flat 20 so I'm successful at least 1/2 the time.

Yep, this and I just think it perfectly fits within my character concept (complementing Spellcasting Prodigy)! :)

Disrupt Undead I find of very low use, there's still Magic Missile just one level higher. Open/Close is a nifty spell at times and at least can make her daily life a bit more comfortable! ;)

About Dispel Magic... I'm a bit hesitant to drop it completely, but at higher levels it just doesn't seem to work very well anymore.

Also, once she reaches 15th level (at 14th in my plan she'll drop Dispel Magic, but she has Limited Wish by then to compensate in important situations), she'll have a grand total of 13 spell slots available for Greater Dispel Magic. This number increases to 19 at 16th level. And this is without any charisma boosting items even, which will add one or two more!

Bye
Thanee
 
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I forgot a good spell to take is Enervation. It allow to give negative levels and there is no saves. It can weaken any type of opponent, as it lower all saves, attacks and skills roll and it's reduce the spell capacity of caster. Even better, if you use it as Empower & Maximize, it use a 9th level slot and it gives 6 negative levels (which is better than the average of Energy Drain, the 9th level spells), the drawback of the Emp/Max Enervation, the level can't be permanent, but most of the time, the target will be death by the time he recover it.
 

Yes it is! Nasty spell! Unfortunately she won't be able to choose any necromantic spells after reaching 7th level.

At 7th level she will become an Incantatrix, thereby specializing in Abjuration and dropping Evocation and Necromancy (she will keep some low level spells from these schools, the ones she has learned until then).

Bye
Thanee
 

You might want to consider "Detect Thoughts" as a 2nd level spell, as it has some great synergies with suggestion and your charm spells, as well as basic information gathering.

Cheers
 

Hmm... I don't think I'd like to drop any of the current 2nd level spells for Detect Thoughts, altho it surely is a nice spell! :)

I have made a few changes according to some ideas presented here and to include some of my earlier (unfinished) ideas. Looks quite good to me now, but maybe someone will get along with a cool suggestion that will make me think again! :)

Bye
Thanee
 

I'm playing an Incantatrix at the moment, so here are my two coppers on the subject of your metamagic.

For your metamagics, consider the following two feats:
Chain Spell.
Twin Spell.

Especially with the enchantments, these metamagics can be a great help. Need to sway a tavern full of commoners, chain a charm spell. You really want the bad guy to fail a save, twin a dominate person.

One big benefit of Chain Spell is that you no longer need to learn any of the "mass whatever" spells, freeing up your higher level slots for other spells (important for a sorcerer).

Also, consider fortify spell from Unapproachable East. Sort of like heighten spell but raises spell pen. I would go with that rather than the actual spell pen feat if I was you.
 



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