doktorstick said:
I'm about to play a sorceror in an upcoming campaign. It's my first time playing the class so any advice you care to share is appreciated.
/ds
Look for spells that wll have not only good use during the levels where they ware your "besT" and "second best" spells (i.e., for an 8th or 9th level Sorceror, 3d and 4th level spells are in that range) -- but also for spells with multiple applications.
Plan your spells and your feats TOGETHER. For example: combining multiple Energy Substitution feats, with a broad range of Elemental-damage-type tagged spells, is a very good idea. When building this sort of sorceror, try to have one or two [elemental] spells per spell-level, each with their own especial "special function" angle -- like the AoE of a fireball, the continuous damage of a Melf's Acid Arrow, and so on.
Do
not take spells that "expire" in usefulness down the road --
Sleep spells are for wizards and one-shots, not for long-term Sorcerors.
Also consider taking, here and there, some of the rarer "utility" spells, like Detect Poison, which
if they are needed, will be needed RIGHT NOW, not "tomorrow". Detect Magic is another good one; let the Wizard focus on other cantrips; a little OOC coordination goes a long way to avoid stepping on each otehr's "schticks" and so forth.
Other than Prestige Classes, I strongly advise against multiclassing, or taking a race with an ECL above +1, or maybe +2. Sorcerors cannot afford to sacrifice many caster levels relative to teh group's average level; when it comes to acquiring and casting spells above 1st level, they are ALREADY one full level behind the other "main spellcaster" classes.
Above all else, come up with a lifelong "style" concept, and build for it with all your might.
