With 3.5, what was most likely a common houserule was codified in that Sorcerors and Bards can change their spells known every few levels (4 and 5 respectively?). I believe Warlocks from CompArcane are the same; although I don't know how often that is allowed for their invocations.
The two schools of thought I'm aware of on the rule were:
1) New players, especially, don't get penalized for bad choices.
2) Good players, especially, can juggle their spell choices knowing they can swap a spell that's only good for, say, 1st-5th level for something more useful in the end-game.
Ignoring the Bard for the moment, as it doesn't compete with the Wizard on spell power, and also setting aside the Warlock (if someone could pipe in on how often the Warlock is able to change, that'd be great), let's posit the question:
At what period of time does the Sorceror's ability to swap out a single spell become too favorable in light of the Wizard's ability to swap out *every* spell every 24 hours?
Now, the Sorceror's swap is not time-dependant - it's campaign dependant. In one game 4 levels may be a month, and it may be a year till level 8. In others, you may see level 12 in 7 weeks. (crazy but true!), so there's a bit of disconnect between the Wizard's memorization and the Sorc's swap.
Would it be too much to be once per month?
Once per week?
What value is that single swapped spell at it's Rules As Written value, aside from an 'oops-fixer' or a power-gamer's long term character strategy?
Thanks!
Koewn
PS - as an aside, when I originally thought of this, the two 'in-game' scenarios below was what I thought of. It's odd how much more neat of an idea anything seems when you couch it in a short role-played sentence.
If I stated once a month as: When the last crimson sliver of the red moon Caryx drops below the horizon, then may the blood of the ancients change it's flow; revealing a new island of power and submerging old knowledge.
If once a week was: The warlock Ufalla sat patiently; waiting for the emissary of his daemon sponsor to come fill his draught of blood for the week, and considering what dark secrets to ask the imp to grant.
The two schools of thought I'm aware of on the rule were:
1) New players, especially, don't get penalized for bad choices.
2) Good players, especially, can juggle their spell choices knowing they can swap a spell that's only good for, say, 1st-5th level for something more useful in the end-game.
Ignoring the Bard for the moment, as it doesn't compete with the Wizard on spell power, and also setting aside the Warlock (if someone could pipe in on how often the Warlock is able to change, that'd be great), let's posit the question:
At what period of time does the Sorceror's ability to swap out a single spell become too favorable in light of the Wizard's ability to swap out *every* spell every 24 hours?
Now, the Sorceror's swap is not time-dependant - it's campaign dependant. In one game 4 levels may be a month, and it may be a year till level 8. In others, you may see level 12 in 7 weeks. (crazy but true!), so there's a bit of disconnect between the Wizard's memorization and the Sorc's swap.
Would it be too much to be once per month?
Once per week?
What value is that single swapped spell at it's Rules As Written value, aside from an 'oops-fixer' or a power-gamer's long term character strategy?
Thanks!
Koewn
PS - as an aside, when I originally thought of this, the two 'in-game' scenarios below was what I thought of. It's odd how much more neat of an idea anything seems when you couch it in a short role-played sentence.
If I stated once a month as: When the last crimson sliver of the red moon Caryx drops below the horizon, then may the blood of the ancients change it's flow; revealing a new island of power and submerging old knowledge.
If once a week was: The warlock Ufalla sat patiently; waiting for the emissary of his daemon sponsor to come fill his draught of blood for the week, and considering what dark secrets to ask the imp to grant.
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