Scratched_back
First Post
Hiya guys,
I've got a problem.
I've been playing D&D in it's various incarnations for the last 6 years or so. I played 2nd ed, weathered the storm that was 2nd ed: Players Options, converted to 3rd quite happily and now play 3.5ed a couple of times a week. Fine and dandy, right?
Here's the catch. I love the games I've played in so much, I really wanna put back into the community as it were, and run my own game. I can't imagine DM'ing is easy, especially for the first time, but I've done my best to anticipate everything. I've hand picked a small group (3/4 players) of my best friends that I know game and game seriously, we've got a place to play that's out of the way of interruptions, I've spent the last two months writing plot hooks, buying sourcebooks and maps, figuring a good setting etc. I've even bought and conquered that elusive text known as the Dungeon Master's Guide. Amazing.
My problem is that I know there'll be things I've missed... I can see catastophe looming! Can anyone help me and point out the most important things about preparing a game? Especially for a green DM? Pages to be left open, references to be had to hand so on and so forth. Anything to do with the players will be much appreciated too, anything that can help me "keep them on track" as it were, for the story I've got written?
Cheers guys,
This is the site of full of damned heroes, now prove it!
-Ben G. (England)
I've got a problem.
I've been playing D&D in it's various incarnations for the last 6 years or so. I played 2nd ed, weathered the storm that was 2nd ed: Players Options, converted to 3rd quite happily and now play 3.5ed a couple of times a week. Fine and dandy, right?
Here's the catch. I love the games I've played in so much, I really wanna put back into the community as it were, and run my own game. I can't imagine DM'ing is easy, especially for the first time, but I've done my best to anticipate everything. I've hand picked a small group (3/4 players) of my best friends that I know game and game seriously, we've got a place to play that's out of the way of interruptions, I've spent the last two months writing plot hooks, buying sourcebooks and maps, figuring a good setting etc. I've even bought and conquered that elusive text known as the Dungeon Master's Guide. Amazing.
My problem is that I know there'll be things I've missed... I can see catastophe looming! Can anyone help me and point out the most important things about preparing a game? Especially for a green DM? Pages to be left open, references to be had to hand so on and so forth. Anything to do with the players will be much appreciated too, anything that can help me "keep them on track" as it were, for the story I've got written?
Cheers guys,
This is the site of full of damned heroes, now prove it!
-Ben G. (England)