GuardianLurker
Adventurer
1) To quote Hitchhiker's Guide: Don't Panic!
Honestly, that's the #1 rule. If you can manage that, all the rest is easy.
2) *No* plan/story/adventure survives contact with the PCs/players.
Your players WILL do something you don't expect. Sometime's it's stupic, sometimes it's genius, but they *WILL* do something. You *WILL* have to improvise sooner or later. Don't Panic!
3) A good plan now is better than a perfect plan later.
When #2 occurs, don't spend forever looking the rules up; make your best judgement NOW, look up later. It's more important to keep the mood than to get it right the first time.
4) Never be afraid to admit you were wrong.
You are not perfect, neither are your judgements. When you discover you did something wrong, 'fess up and do it right later.
Oh, and
DON'T PANIC!
Honestly, that's the #1 rule. If you can manage that, all the rest is easy.
2) *No* plan/story/adventure survives contact with the PCs/players.
Your players WILL do something you don't expect. Sometime's it's stupic, sometimes it's genius, but they *WILL* do something. You *WILL* have to improvise sooner or later. Don't Panic!
3) A good plan now is better than a perfect plan later.
When #2 occurs, don't spend forever looking the rules up; make your best judgement NOW, look up later. It's more important to keep the mood than to get it right the first time.
4) Never be afraid to admit you were wrong.
You are not perfect, neither are your judgements. When you discover you did something wrong, 'fess up and do it right later.
Oh, and
DON'T PANIC!