herald
First Post
Ok, here's some information first
Soul Bind
Necromancy
Level: Clr 9, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Corpse
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: No
You draw the soul from a newly dead body and imprison it in a
black sapphire gem. The subject must have been dead no more
than 1 round per caster level. The soul, once trapped in the gem,
cannot be returned through clone, raise dead, reincarnation, resurrection,
true resurrection, or even a miracle or a wish. Only by
destroying the gem or dispelling the spell on the gem can one free
the soul (which is then still dead).
Focus: A black sapphire of at least 1,000 gp value for every
Hit Die possessed by the creature whose soul is to be bound. If
the gem is not valuable enough, it shatters when the binding is
attempted. (While creatures have no concept of level or Hit Dice
as such, the value of the gem needed to trap an individual can be
researched. Remember that this value can change over time as
creatures gain more Hit Dice.)
Trap the Soul
Conjuration (Summoning)
Level: Sor/Wiz 8
Components: V, S, M, (F); see text
Casting Time: 1 standard action or see text
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent; see text
Saving Throw: See text
Spell Resistance: Yes; see text
Trap the soul forces a creature’s life force (and its material body)
into a gem. The gem holds the trapped entity indefinitely or until
the gem is broken and the life force is released, which allows the
material body to reform. If the trapped creature is a powerful
creature from another plane it can be required to perform a service
immediately upon being freed. Otherwise, the creature can
go free once the gem imprisoning it is broken.
Depending on the version selected, the spell can be triggered in
one of two ways.
Spell Completion: First, the spell can be completed by speaking its
final word as a standard action as if you were casting a regular
spell at the subject. This allows spell resistance (if any) and a
Will save to avoid the effect. If the creature’s name is spoken as
well, any spell resistance is ignored and the save DC increases
by 2. If the save or spell resistance is successful, the gem shatters.
Trigger Object: The second method is far more insidious, for it
tricks the subject into accepting a trigger object inscribed with
the final spell word, automatically placing the creature’s soul in
the trap. To use this method, both the creature’s name and the
trigger word must be inscribed on the trigger object when the
gem is enspelled. A sympathy spell can also be placed on the
trigger object. As soon as the subject picks up or accepts the trigger
object, its life force is automatically transferred to the gem
without the benefit of spell resistance or a save.
Material Component: Before the actual casting of trap the soul,
you must procure a gem of at least 1,000 gp value for every Hit
Die possessed by the creature to be trapped. If the gem is not
valuable enough, it shatters when the entrapment is attempted.
(While creatures have no concept of level or Hit Dice as such, the
value of the gem needed to trap an individual can be researched.
Remember that this value can change over time as creatures
gain more Hit Dice.)
Focus (Trigger Object Only): If the trigger object method is used,
a special trigger object, prepared as described above, is needed.
Why is Soul Bind a higher level spell? I'm I confused or does anyone else see a problem with this?
Soul Bind
Necromancy
Level: Clr 9, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Corpse
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: No
You draw the soul from a newly dead body and imprison it in a
black sapphire gem. The subject must have been dead no more
than 1 round per caster level. The soul, once trapped in the gem,
cannot be returned through clone, raise dead, reincarnation, resurrection,
true resurrection, or even a miracle or a wish. Only by
destroying the gem or dispelling the spell on the gem can one free
the soul (which is then still dead).
Focus: A black sapphire of at least 1,000 gp value for every
Hit Die possessed by the creature whose soul is to be bound. If
the gem is not valuable enough, it shatters when the binding is
attempted. (While creatures have no concept of level or Hit Dice
as such, the value of the gem needed to trap an individual can be
researched. Remember that this value can change over time as
creatures gain more Hit Dice.)
Trap the Soul
Conjuration (Summoning)
Level: Sor/Wiz 8
Components: V, S, M, (F); see text
Casting Time: 1 standard action or see text
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent; see text
Saving Throw: See text
Spell Resistance: Yes; see text
Trap the soul forces a creature’s life force (and its material body)
into a gem. The gem holds the trapped entity indefinitely or until
the gem is broken and the life force is released, which allows the
material body to reform. If the trapped creature is a powerful
creature from another plane it can be required to perform a service
immediately upon being freed. Otherwise, the creature can
go free once the gem imprisoning it is broken.
Depending on the version selected, the spell can be triggered in
one of two ways.
Spell Completion: First, the spell can be completed by speaking its
final word as a standard action as if you were casting a regular
spell at the subject. This allows spell resistance (if any) and a
Will save to avoid the effect. If the creature’s name is spoken as
well, any spell resistance is ignored and the save DC increases
by 2. If the save or spell resistance is successful, the gem shatters.
Trigger Object: The second method is far more insidious, for it
tricks the subject into accepting a trigger object inscribed with
the final spell word, automatically placing the creature’s soul in
the trap. To use this method, both the creature’s name and the
trigger word must be inscribed on the trigger object when the
gem is enspelled. A sympathy spell can also be placed on the
trigger object. As soon as the subject picks up or accepts the trigger
object, its life force is automatically transferred to the gem
without the benefit of spell resistance or a save.
Material Component: Before the actual casting of trap the soul,
you must procure a gem of at least 1,000 gp value for every Hit
Die possessed by the creature to be trapped. If the gem is not
valuable enough, it shatters when the entrapment is attempted.
(While creatures have no concept of level or Hit Dice as such, the
value of the gem needed to trap an individual can be researched.
Remember that this value can change over time as creatures
gain more Hit Dice.)
Focus (Trigger Object Only): If the trigger object method is used,
a special trigger object, prepared as described above, is needed.
Why is Soul Bind a higher level spell? I'm I confused or does anyone else see a problem with this?