Pretty much this.Or is just a novel idea, cool for roleplay, but bad for everything else?
At best, though, you use a move action to charge up your psychic strike, which means you can't skirmish.and a bunch of features which help you not notice how much your full attacks suck (because you're always on the move so you don't make many full attacks).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.